PAX East Panel Bullish on PC Gaming

Ars Technica recaps a PAX East panel where Tom Petersen, Chris Roberts, and Matt Higby discuss PC gaming, with Ars' takeaway being that the platform isn't just surviving, but is in fact dominant. Here's a bit:
Robert expanded on Higby's point: the PC has always been the biggest and best platform for developers and for gamers—it just hasn't always grabbed the biggest headlines. The "PC as a platform"—a phrase echoed by Petersen—is an absolutely massive market, but it's not always realized as such because it's fragmented between different OEMs and home-built rigs without a singular marketing effort.

Higby also spoke extremely candidly about game piracy, saying things I've heard echoed on forums before but never out of the mouth of a developer. Piracy, he said, is an availability and distribution problem. The more games are crowdfunded and digitally delivered and the less a "store" figures into buying games, the less of a problem piracy becomes. Roberts was quick to agree, and he noted that the shift to digital distribution also helps the developers make more money—they ostensibly don't have everyone along the way from retailers to publishers to distributors taking their cut from the sale.

Oculus' Palmer Lucky agreed that piracy is a problem that can be solved not through more restrictions, but through fewer—the way to kill piracy is to make it more convenient to simply download a game legitimately than to go through the rigamarole of pirating it. Higby chimed in to agree—it's more annoying to download a pirated version of a game than to download via a trusted digital delivery service.

Petersen said that the total yearly industry-wide revenue for PC games (not video games in general, but PC games specifically) is $24 billion—a number that includes initial sales, in-game transactions, free-to-play microtransactions, digital downloads, and everything else. That's a huge amount of revenue to chase, and the panel members all agreed that the money will go to the developers and publishers and makers who produce what PC gamers want, as long as they let players buy games however they want to buy them.
View : : :
23.
 
Re: PAX East Panel Bullish on PC Gaming
Apr 13, 2014, 10:17
23.
Re: PAX East Panel Bullish on PC Gaming Apr 13, 2014, 10:17
Apr 13, 2014, 10:17
 
StaTik wrote on Apr 13, 2014, 09:54:
As games get larger in size I think the demand for the good old disk base game will make a come back. With games like Titanfall tipping the scales at 50gigs there are people that don't have the bandwidth or ISP limit to handle that kind of download. Games will only get larger in size and I don't see ISP's upping there caps or bandwidth any time soon. The average speed for US connections is just 7.4Mbps. At that rate Titanfall would take over 20hrs to download. With typical ISP caps that would be 1/4 of the monthly allowance. I know Titanfall is the exception now, but now that they have gotten away with the huge file size with little to no complaints there will be others.

I could see companies just doing pre-load type releases though. Download it slow over a week or two if you want it on release day.

I'm one that would also like to see CR play his damn game with a joystick and hit a keyboard every once in awhile. It's just me wanting to feel like I'm "flying" my space ship and not just doodle around on a video game controller. Silly in the grand scheme of things I admit but that's how I feel.

I also generally feel that developers/video game reviewers just don't get it when I see them working/reviewing games with a controller. I can't help but wonder how they can accurately get a feel for the input that most of us PC gamers will be using on their game if they never use them/review games with them. I almost instantly feel they won't be able to understand what I'm looking for in a game.

It's the old man in me. Now GET OFF MY LAWN!
Avatar 21294
Date
Subject
Author
1.
Apr 12, 2014Apr 12 2014
5.
Apr 12, 2014Apr 12 2014
6.
Apr 12, 2014Apr 12 2014
7.
Apr 12, 2014Apr 12 2014
11.
Apr 12, 2014Apr 12 2014
12.
Apr 12, 2014Apr 12 2014
19.
Apr 12, 2014Apr 12 2014
20.
Apr 13, 2014Apr 13 2014
21.
Apr 13, 2014Apr 13 2014
22.
Apr 13, 2014Apr 13 2014
 23.
Apr 13, 2014Apr 13 2014
          Re: PAX East Panel Bullish on PC Gaming
8.
Apr 12, 2014Apr 12 2014
17.
Apr 12, 2014Apr 12 2014
18.
Apr 12, 2014Apr 12 2014
3.
Apr 12, 2014Apr 12 2014
4.
Apr 12, 2014Apr 12 2014
13.
Apr 12, 2014Apr 12 2014
14.
Apr 12, 2014Apr 12 2014
15.
Apr 12, 2014Apr 12 2014
9.
Apr 12, 2014Apr 12 2014
16.
Apr 12, 2014Apr 12 2014
10.
Apr 12, 2014Apr 12 2014
24.
Apr 13, 2014Apr 13 2014
25.
Apr 13, 2014Apr 13 2014