Verno wrote on Apr 11, 2014, 15:13:
Axis wrote on Apr 11, 2014, 14:08:
But consoles traditionally have cut close to bleeding edge, surpassed, or in the very least been able to perform better with customized code than the equivalent PC of the day within a reasonable amount of time at release. They had their own unique identity with the tech that powers them and the way they are used.
This hasn't been true for awhile now and isn't true of the Wii U either. Most developers don't even fully leverage the hardware of the consoles until well into their life cycle anyway so the PS4/Wii U/etc still have a long way to go. Consoles have always been about unique experiences and convenience. I don't buy a console game because it might run better on this hardware as opposed to a PC, that's just spergy. I buy console games because I either like to play them in the living room, they aren't available for other platforms or because I like to play them with friends and family.
Well the last time was the 360 which was as recent as it gets -- there was unprecedented amount of "xbox vs pc" comparisons where the xbox more often than not got the nod especially early on. (not in my book mind you, I'm all about the controls for the games I play most (fps/rpg), but for pure performance and bling, xbox was up there).
Not sure what you mean by isn't true with the Wii U, pure specs surely no one would argue that -- but unique living room experience it's the only console that provides it out of the three. Play Rayman Legends on the Wii U and any other platform and you cannot dispute it. My kids and I still play this almost daily.
And up until release, 'hardware' was the driving force behind the Xbone and PS4 marketing, and set the internet afire with fannies talking hardware hardware hardware.... And now that they are released, well they are just a sub-par PC without the 'OMG' factor they were expecting.