Jerykk wrote on Apr 6, 2014, 20:52:
The hacking stuff is definitely interesting, though the last minute 6-month delay is a major cause for concern. A game needs to be pretty damn broken for a publisher to delay it at the last second for that length of time, especially when it was supposed to be a launch title for a new generation of consoles.
Then there's the issue of how Ubisoft typically handles open-world games. That is, with an excessive amount of generic collectibles and generic, repetitious side missions. They definitely focus on quantity rather than quality and Watch_Dogs may be no different.
Will definitely be waiting for reviews.
i have a feeling the reviews will be saying "seems unfinished" or "seems like things were cut" or so on, as has happened many times before
they might have hit a brick wall trying to implement the open world stuff to the desired degree, so Ubi steps in and says "just finish the main storyline for it and ship the fucker"