Zanderat1 wrote on Apr 4, 2014, 15:40:
How badly does this trample on lore? And how exactly does a TES game work as a MMO? Part of what makes the TES series is the single player open world aspect.
If anything, I'd actually say lore is a strong point of the game. It's set a long time before the single player games, from what I've gathered, before the lengthy Septim ruling chain of the Empire.
It's TES in that it uses the same lore, races, characterizations, locations, and so on. It has some of the feel of the single player games, but largely plays and progresses like an MMO. After the first 10 levels or so, you really do wind up just wandering and grabbing quests as you run into them, though; it's not as streamlined of a theme park as WoW or Warhammer and even seems a bit less directed than GW2 (although there's less choices of where to go than in GW2).
Where the single-player games are more about exploration and discovery, this is more about combat and storytelling. Whether that's good or bad will depend on player tastes, really.