The Battlefield Blog
has word that DICE has finally come to the realization
that they are "unhappy with our server performance," as they promise to look
into issues causing rubber-banding (players repeatedly snapping back to a
previous position on the map due to Internet lag) issues in Battlefield 4
their military shooter sequel. Word is:
We wanted to provide a quick
update on the issues with Battlefield 4 “rubber banding” that some players on
certain platforms have experienced during matches with 64 players.
Looking into this further, we’re unhappy with our server performance, so we’ll
be upgrading the hardware as soon as possible, investing more to deliver a
As soon as we know the exact timetable, we’ll let you know the ETA. Reducing lag
for these players is absolutely a top priority for us to solve and we expect to
have the solution very soon.
Stay tuned to our official channels for more information.