Roberts: We Won't Sell Star Citizen

A new episode of 10 for the Chairman on the Roberts Space Industries website answers further questions about development of Star Citizen, RSI's upcoming space combat remake. Also, there's more to the $41 Million funding announcement that we noted last night where Chris explains that they have no intention of selling out to a bigger company and disappointing their backers like some crowd-funded projects have:
Now to answer the myriad forum threads that popped up worrying about the possibility of Cloud Imperium being acquired by another, bigger company – don’t worry! We have no plans nor interest in following this path! We don’t need to go to anyone with deep pockets to make OUR dream a reality. To mass-produce hardware like the Rift, you need an outlay of hundreds of millions of dollars. Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen’s universe will be simulated on. Thanks to the generosity of the Star Citizen community we have these two things covered

And last but not least I’m having way to much fun building the universe of my dreams for everyone to adventure in! I’ve been down the big company acquisition route twice before and there’s a reason I am making Star Citizen totally independently!
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Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 09:02
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Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 09:02
Apr 1, 2014, 09:02
 
April Fools! We are actually selling out to Myspace!
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Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 09:20
nin
2.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 09:20
Apr 1, 2014, 09:20
nin
 
Didn't they already take outside funding though (besides end user money)? I thought at one point he said that if it raised enough, an outside company would also contribute.

3.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 09:41
Verno
 
3.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 09:41
Apr 1, 2014, 09:41
 Verno
 
NKD wrote on Apr 1, 2014, 09:02:
April Fools! We are actually selling out to Myspace!

Go all the way with it dude - hamsterdance bought them out.
Playing: Elden Ring, HZD: FW, Kingdom Rush series
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Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 09:44
4.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 09:44
Apr 1, 2014, 09:44
 
NKD wrote on Apr 1, 2014, 09:02:
April Fools! We are actually selling out to Myspace!

It was on 31/3 Bluesnews are 'slow'as Expected
5.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 09:55
5.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 09:55
Apr 1, 2014, 09:55
 
Everyone has their price.
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Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 09:59
6.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 09:59
Apr 1, 2014, 09:59
 
What he really means, is EA gave him a bad taste in his mouth and hes not going back for more.
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Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:09
7.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:09
Apr 1, 2014, 10:09
 
Darks wrote on Apr 1, 2014, 09:59:
What he really means, is EA gave him a bad taste in his mouth and hes not going back for more.

Actually that would be Microsoft. And they rescued his last trainwreck of a game Freelancer. What most Chris Roberts 'believers' seem to forget is that he already tried to make Star Citizen ten years ago, and Microsoft had to take him off the project. It was too ambitious, it was too expensive and most importantly it had nothing to show for it. Sounds familar? One of the last good deeds by Microsoft way back when they still cared enough about PC gaming to at least make a profit on it.

P.S. This is the main reason why Im a skeptic when it comes to Chris Roberts and his related projects (fantasies).
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Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:11
8.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:11
Apr 1, 2014, 10:11
 
InBlack wrote on Apr 1, 2014, 10:09:
Darks wrote on Apr 1, 2014, 09:59:
What he really means, is EA gave him a bad taste in his mouth and hes not going back for more.

Actually that would be Microsoft. And they rescued his last trainwreck of a game Freelancer. What most Chris Roberts 'believers' seem to forget is that he already tried to make Star Citizen ten years ago, and Microsoft had to take him off the project. One of the last good deeds by Microsoft way back when they still cared enough about PC gaming to at least make a profit on it.


So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it. Just shitty COD clones from here on out people!
9.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:12
9.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:12
Apr 1, 2014, 10:12
 
Panickd wrote on Apr 1, 2014, 10:11:
InBlack wrote on Apr 1, 2014, 10:09:
Darks wrote on Apr 1, 2014, 09:59:
What he really means, is EA gave him a bad taste in his mouth and hes not going back for more.

Actually that would be Microsoft. And they rescued his last trainwreck of a game Freelancer. What most Chris Roberts 'believers' seem to forget is that he already tried to make Star Citizen ten years ago, and Microsoft had to take him off the project. One of the last good deeds by Microsoft way back when they still cared enough about PC gaming to at least make a profit on it.


So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it. Just shitty COD clones from here on out people!

Typical. Where did I mention CoD clones? Oh right...That was you.
I have a nifty blue line!
Avatar 46994
10.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:22
10.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:22
Apr 1, 2014, 10:22
 
Correction: "No one wants to buy an office over-flowing with design documents and developers playing solitaire for $41 million."
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Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:31
11.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:31
Apr 1, 2014, 10:31
 
100% agree with as. Having worked as a game developer with both EA and MS as publishers, I would say that if there's a bad taste, it would be EA.
12.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:39
12.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:39
Apr 1, 2014, 10:39
 
InBlack wrote on Apr 1, 2014, 10:12:
Panickd wrote on Apr 1, 2014, 10:11:
InBlack wrote on Apr 1, 2014, 10:09:
Darks wrote on Apr 1, 2014, 09:59:
What he really means, is EA gave him a bad taste in his mouth and hes not going back for more.

Actually that would be Microsoft. And they rescued his last trainwreck of a game Freelancer. What most Chris Roberts 'believers' seem to forget is that he already tried to make Star Citizen ten years ago, and Microsoft had to take him off the project. One of the last good deeds by Microsoft way back when they still cared enough about PC gaming to at least make a profit on it.


So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it. Just shitty COD clones from here on out people!

Typical. Where did I mention CoD clones? Oh right...That was you.

Way to miss the point and not engage any brain cells in your response.
13.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:42
13.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:42
Apr 1, 2014, 10:42
 
So you try to be a smartass and effectively dodge any proper response to my claim by going "OMG COD CLONES!!!" and you are acusing me of not engaging braincells? The irony is strong in this one!
I have a nifty blue line!
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14.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:42
14.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:42
Apr 1, 2014, 10:42
 
Panickd wrote on Apr 1, 2014, 10:11:
So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it.

Correct. Pretty much. Every single interview I've read with a major designer over the last... 20 years, seems to underline this thought. Basically, feel free to dream big, but, and this is key, BE REALISTIC with your design. Innovate and improve on existing features to provide a better experience rather than putting all your eggs in an unproven basket. More importantly, recognize what is feasible in the current market and the timeframe within which you want to launch so that you actually have a good shot at not just hitting the target but nailing the bullseye.

Right now all I'm seeing / reading about SC is claims that we'll be able to hit a target on the moon with a bow and arrow from our backyards. While the idea is pretty cool, how realistic does it actually sound?

Like so many others, I too remember the development of Freelancer and nothing from RSI is dulling my apprehension for SC.
15.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:54
15.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:54
Apr 1, 2014, 10:54
 
panbient wrote on Apr 1, 2014, 10:42:
Panickd wrote on Apr 1, 2014, 10:11:
So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it.

Correct. Pretty much. Every single interview I've read with a major designer over the last... 20 years, seems to underline this thought. Basically, feel free to dream big, but, and this is key, BE REALISTIC with your design. Innovate and improve on existing features to provide a better experience rather than putting all your eggs in an unproven basket. More importantly, recognize what is feasible in the current market and the timeframe within which you want to launch so that you actually have a good shot at not just hitting the target but nailing the bullseye.

Right now all I'm seeing / reading about SC is claims that we'll be able to hit a target on the moon with a bow and arrow from our backyards. While the idea is pretty cool, how realistic does it actually sound?

Like so many others, I too remember the development of Freelancer and nothing from RSI is dulling my apprehension for SC.

Yes, I heartily agree with this sentiment. Had he kept his scope smaller and for starters just done Squadron42 (for e.g.) I would be the first in line to throw money at him, but right from the start the guy was promising stretch goals that were hugely ambitous at best, and unbelievably unrealistic at worst.
I have a nifty blue line!
Avatar 46994
16.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:57
16.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:57
Apr 1, 2014, 10:57
 
InBlack wrote on Apr 1, 2014, 10:54:
panbient wrote on Apr 1, 2014, 10:42:
Panickd wrote on Apr 1, 2014, 10:11:
So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it.

Correct. Pretty much. Every single interview I've read with a major designer over the last... 20 years, seems to underline this thought. Basically, feel free to dream big, but, and this is key, BE REALISTIC with your design. Innovate and improve on existing features to provide a better experience rather than putting all your eggs in an unproven basket. More importantly, recognize what is feasible in the current market and the timeframe within which you want to launch so that you actually have a good shot at not just hitting the target but nailing the bullseye.

Right now all I'm seeing / reading about SC is claims that we'll be able to hit a target on the moon with a bow and arrow from our backyards. While the idea is pretty cool, how realistic does it actually sound?

Like so many others, I too remember the development of Freelancer and nothing from RSI is dulling my apprehension for SC.

Yes, I heartily agree with this sentiment. Had he kept his scope smaller and for starters just done Squadron42 (for e.g.) I would be the first in line to throw money at him, but right from the start the guy was promising stretch goals that were hugely ambitous at best, and unbelievably unrealistic at worst.

Man you can buy a lot of stretch for 50 mil. I'll pass judgement after it releases.
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17.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 11:13
17.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 11:13
Apr 1, 2014, 11:13
 
Verno wrote on Apr 1, 2014, 09:41:
NKD wrote on Apr 1, 2014, 09:02:
April Fools! We are actually selling out to Myspace!

Go all the way with it dude - hamsterdance bought them out.

Nah man I'm pretty sure it was Netscape.
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18.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 11:49
18.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 11:49
Apr 1, 2014, 11:49
 
NKD wrote on Apr 1, 2014, 09:02:
April Fools! We are actually selling out to Myspace!

Hahahahaha.

I'm not that worried about SC selling. If a publisher had thought that a game like SC would make money, they'd have funded one.
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Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 11:52
19.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 11:52
Apr 1, 2014, 11:52
 
panbient wrote on Apr 1, 2014, 10:42:
Right now all I'm seeing / reading about SC is claims that we'll be able to hit a target on the moon with a bow and arrow from our backyards.

Yeah man, but it's a 41 million dollar bow and arrow! I mean, that's a pretty big bow.
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removed
Apr 1, 2014, 11:54
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removed Apr 1, 2014, 11:54
Apr 1, 2014, 11:54
 
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