Roberts: We Won't Sell Star Citizen

A new episode of 10 for the Chairman on the Roberts Space Industries website answers further questions about development of Star Citizen, RSI's upcoming space combat remake. Also, there's more to the $41 Million funding announcement that we noted last night where Chris explains that they have no intention of selling out to a bigger company and disappointing their backers like some crowd-funded projects have:
Now to answer the myriad forum threads that popped up worrying about the possibility of Cloud Imperium being acquired by another, bigger company – don’t worry! We have no plans nor interest in following this path! We don’t need to go to anyone with deep pockets to make OUR dream a reality. To mass-produce hardware like the Rift, you need an outlay of hundreds of millions of dollars. Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen’s universe will be simulated on. Thanks to the generosity of the Star Citizen community we have these two things covered

And last but not least I’m having way to much fun building the universe of my dreams for everyone to adventure in! I’ve been down the big company acquisition route twice before and there’s a reason I am making Star Citizen totally independently!
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InBlack wrote on Apr 2, 2014, 03:48:
jdreyer wrote:
Personally, as a backer, I give Chris and his team the full benefit of the doubt. Until it enters Duke Nukem territory, I will just watch and wait.

Why are you baffled? Let me expalain my position. Both Tumbler and yourself have mentioned several times that you feel that you are 'part' of the development cycle/team. The information and feedback from the developers and the communication both ways is nothing short of amazing. Its like you guys cant see the forest from the trees. You guys talk about the involment with the fans, but thats not how things get done! If you had any knowledge of game development or indeed of any project management, this is NOT THE WAY you make a product! Not one that will ever leave the drawing board anyway. ALL and I mean ALL the information is coming from CR and his team. ALL is taken at face value. ALL is taken as fact. The inevitable delays, the inevitable bloat, everything is accepted as something thats just the way its gotta happen. Not to mention the huge piles of cash that people throw their way every time CR promises the moon!! People are already talking about Duke Nukem timelines as something that would be acceptable....Look I know you guys have a lot invested in this but if you take an objective look at the entire premise of the game, or rather project, as there is no game yet: That fans and backers take active part in designing the game they want...its too much, it cant happen. Not in any way or shape or fashion that would satisfy anyone.

I for one cant accept that. Not as a rational human being who is passionate about his hobby. It simply rubs me the wrong way. Even if CR means best, which Im sure that he believes he does, people are being taken for a ride. A ride that cant end well, and one that will sour Kickstarter and my favorite game genre (space sims) for good....

Occam's razor: If they're putting out massive amounts of info explaining what they're doing, then the most likely conclusion one can draw is that they are doing that. If it was some giant conspiracy, then there'd be some soul with a conscience on that 200 man team who would leak that it's all a scam, that nothing was being done, that it was a mess, that there were internal divisions on the team, etc. I say until we see otherwise, we take them at face-value. Honestly, I don't have a lot invested here, $20 or $30, I can't remember which. I just think it's illogical to be so negative on this project.
I'm a smoldering volcano of virility. At least, that's what I tell myself.
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