Roberts: We Won't Sell Star Citizen

A new episode of 10 for the Chairman on the Roberts Space Industries website answers further questions about development of Star Citizen, RSI's upcoming space combat remake. Also, there's more to the $41 Million funding announcement that we noted last night where Chris explains that they have no intention of selling out to a bigger company and disappointing their backers like some crowd-funded projects have:
Now to answer the myriad forum threads that popped up worrying about the possibility of Cloud Imperium being acquired by another, bigger company – don’t worry! We have no plans nor interest in following this path! We don’t need to go to anyone with deep pockets to make OUR dream a reality. To mass-produce hardware like the Rift, you need an outlay of hundreds of millions of dollars. Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen’s universe will be simulated on. Thanks to the generosity of the Star Citizen community we have these two things covered

And last but not least I’m having way to much fun building the universe of my dreams for everyone to adventure in! I’ve been down the big company acquisition route twice before and there’s a reason I am making Star Citizen totally independently!
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Iurand wrote on Apr 2, 2014, 03:18:
Julio wrote on Apr 1, 2014, 20:59:
Here's my concerns for this game in particular (and I'm sure a lot of you won't agree)
1) Selling ships for cash i.e. pay to win

They all will be available in game for ingame money.

Julio wrote on Apr 1, 2014, 20:59:
2) The concept of "insurance" in a game
4) Having both a single player and an MMO game

What's wrong with that?

Julio wrote on Apr 1, 2014, 20:59:
5) Constant emails to sell more virtual things and raise more real money. Doesn't give a good impression.

Can you show me screen with all those emails?


This will probably spur a 'pay-to-win' vs not discussion but here goes. The people paying for a $1200 ship will start out with a huge advantage relative to the rest of the player base. Sure if someone who puts in the minimum investment grinds for years and years they may work their way up to that $1200 ship. In the meantime, they're cannon fodder for the $1200 guys. I guess someone has to be there for target practice.

Having to buy "insurance" as part of a game to me is too microtransaction focused for me. It's a game, not real life.

Having a single player and MMO all in one means it's quite unlikely that either will turn out to be a good game. Tradeoffs will have to be made, and one of them will suffer. Given the MMO will drive future revenue via microtransactions it will get more support than the single player game in development.

I don't keep all the emails I get on this game, I delete them after skimming. However, I've seen more than 20, and probably a lot more than that related to selling me virtual crap. "Ship X not available to buy past this date"; "Last chance to buy Ship Y" etc is the main focus of them. Subscribe to the site and you'll get plenty.
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