Iurand wrote on Apr 2, 2014, 03:18:
Julio wrote on Apr 1, 2014, 20:59:
Here's my concerns for this game in particular (and I'm sure a lot of you won't agree)
1) Selling ships for cash i.e. pay to win
They all will be available in game for ingame money.
Julio wrote on Apr 1, 2014, 20:59:
2) The concept of "insurance" in a game
4) Having both a single player and an MMO game
What's wrong with that?
Julio wrote on Apr 1, 2014, 20:59:
5) Constant emails to sell more virtual things and raise more real money. Doesn't give a good impression.
Can you show me screen with all those emails?
This will probably spur a 'pay-to-win' vs not discussion but here goes. The people paying for a $1200 ship will start out with a huge advantage relative to the rest of the player base. Sure if someone who puts in the minimum investment grinds for years and years they may work their way up to that $1200 ship. In the meantime, they're cannon fodder for the $1200 guys. I guess someone has to be there for target practice.
Having to buy "insurance" as part of a game to me is too microtransaction focused for me. It's a game, not real life.
Having a single player and MMO all in one means it's quite unlikely that either will turn out to be a good game. Tradeoffs will have to be made, and one of them will suffer. Given the MMO will drive future revenue via microtransactions it will get more support than the single player game in development.
I don't keep all the emails I get on this game, I delete them after skimming. However, I've seen more than 20, and probably a lot more than that related to selling me virtual crap. "Ship X not available to buy past this date"; "Last chance to buy Ship Y" etc is the main focus of them. Subscribe to the site and you'll get plenty.