Roberts: We Won't Sell Star Citizen

A new episode of 10 for the Chairman on the Roberts Space Industries website answers further questions about development of Star Citizen, RSI's upcoming space combat remake. Also, there's more to the $41 Million funding announcement that we noted last night where Chris explains that they have no intention of selling out to a bigger company and disappointing their backers like some crowd-funded projects have:
Now to answer the myriad forum threads that popped up worrying about the possibility of Cloud Imperium being acquired by another, bigger company – don’t worry! We have no plans nor interest in following this path! We don’t need to go to anyone with deep pockets to make OUR dream a reality. To mass-produce hardware like the Rift, you need an outlay of hundreds of millions of dollars. Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen’s universe will be simulated on. Thanks to the generosity of the Star Citizen community we have these two things covered

And last but not least I’m having way to much fun building the universe of my dreams for everyone to adventure in! I’ve been down the big company acquisition route twice before and there’s a reason I am making Star Citizen totally independently!
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70 Replies. 4 pages. Viewing page 3.
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30.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 15:18
30.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 15:18
Apr 1, 2014, 15:18
 
NKD wrote on Apr 1, 2014, 09:02:
April Fools! We are actually selling out to Myspace!

We'll have to wait and see if the ships they're selling come with ads painted on the sides. I doubt anyone's looking to buy them out yet, but the day may come.
29.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 15:05
29.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 15:05
Apr 1, 2014, 15:05
 
I'm not to worried about someone wanting to buy CIG at this point. They haven't delivered anything solid that show's their worth a ton of money. Even if someone wanted to buy them just to get access to the crowd funding dollars they'd have to buy in lower than the amount they expect to get back and even then it wouldn't make sense for CR to sell for less money than he has in capital already.

So if someone wanted to legitimately buy CIG at this point they'd be gambling on the company succeeding in even more unprecedented ways. For example, someone gets a look at the dogfighter alpha / module and thinks to themselves "This is going to be huge, they're going to quadruple their donations when this drops!" They might come up with a figure of 100 million to buy the project and run with it going forward then the dfm drops and funding goes crazy, now they have 150 million in cash, unspent. Theoretically that person could focus on keep that money and just building the game as it was intended before.

But all that could turn on a dime. If the crowd gets spooked because someone just bought them they may not spend as much money. The product could not be successful enough to have a lot more money come in, the final product could be less than expected and you'd end up with a game that costs a lot to maintain but doesn't create much revenue.

It's just too risky to buy into a company like CIG right now. The people in CIG are probably on cloud 9 because they have enough capital to operate and improve the game for a while going forward and if they do deliver something amazing then a larger company might throw them offers to get them under their umbrella.

So if Squadron 42 comes out and it takes the industry by storm then I'll get worried. That kind of thing doesn't get ignored. But if it remains some what nitch as it is now I think we'll be ok.

Dice with Battlefield 1942 comes to mind. EA snapped them up right before BF2 shipped if I recall correctly. They released BF1942 in 2002 and before BF2 shipped in 2004 EA bought them prior to bf2 shipping. BF2 launched in 2005.

So if Dice delivers on this game then maybe a year or two later when they're talking about making a new Squadron 42 campaign or after the MMO world is about to get a major expansion big entities like EA / Ubi / Acti might look at them. Buying them now would be an enormous gamble in my opinion. (but who knows what they would show someone like that internally)

It's possible the game will be amazing but the pc hardware needed to run it will be keep it nitch for a few more years while the market catches up to them.

I've started buying new pc parts this week to get ready for the dogfighter...$1000 gone pretty fucking quick.

i5 4670k ($210)
Asus Hero IV MB ($200)
8 GB Ram (2400) ($90)
Corsair 850RM ($158)
Case ($140) CL-70 Military green (I splurged a bit here)
GTX 760x ($250)
Water Cooler ($57)

Still need some HDD, some SSD's, windows license...
28.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 14:31
28.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 14:31
Apr 1, 2014, 14:31
 
InBlack wrote on Apr 1, 2014, 10:09:
[ One of the last good deeds by Microsoft way back when they still cared enough about PC gaming MONEY to at least make a profit on it.


Fixed.
I'm a smoldering volcano of virility. At least, that's what I tell myself.
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27.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 14:30
27.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 14:30
Apr 1, 2014, 14:30
 
nin wrote on Apr 1, 2014, 09:20:
Didn't they already take outside funding though (besides end user money)? I thought at one point he said that if it raised enough, an outside company would also contribute.


They were going to take venture capital, but ended up not doing so b/c the KS $$ was so great. Why be funded by someone you have to pay back when you can be funded by a bunch of pleebs you don't have to? Also, vencap isn't the same as being bought out. They don't have any say in your product, just that you pay them back.
I'm a smoldering volcano of virility. At least, that's what I tell myself.
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26.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 12:40
26.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 12:40
Apr 1, 2014, 12:40
 
Timmeh wrote on Apr 1, 2014, 11:54:
I see the ignorant asshats of Bluesnews are out in force again reminding everyone else in the world what a bunch of morons they are lest anyone forget.

Hey someone has to do it and we take our jobs seriously! Derp!
"Some motherfuckers are always trying to ice skate up hill." - Blade
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25.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 12:11
25.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 12:11
Apr 1, 2014, 12:11
 
Hey, trollin'dipshit is back. yay.

Avatar 15604
24.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 11:59
24.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 11:59
Apr 1, 2014, 11:59
 
nin wrote on Apr 1, 2014, 11:58:
But does he durp like dunder?

only time will tell
Steam: SpectralMeat
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23.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 11:58
nin
23.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 11:58
Apr 1, 2014, 11:58
nin
 
SpectralMeat wrote on Apr 1, 2014, 11:57:
nin wrote on Apr 1, 2014, 11:56:
Timmeh wrote on Apr 1, 2014, 11:54:
I see the ignorant asshats of Bluesnews are out in force again reminding everyone else in the world what a bunch of morons they are lest anyone forget.

Don't be so hard on yourself.
He is new around here


But does he durp like dunder?

22.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 11:57
22.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 11:57
Apr 1, 2014, 11:57
 
nin wrote on Apr 1, 2014, 11:56:
Timmeh wrote on Apr 1, 2014, 11:54:
I see the ignorant asshats of Bluesnews are out in force again reminding everyone else in the world what a bunch of morons they are lest anyone forget.

Don't be so hard on yourself.
He is new around here, trying to impress us with his first posts
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21.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 11:56
nin
21.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 11:56
Apr 1, 2014, 11:56
nin
 
Timmeh wrote on Apr 1, 2014, 11:54:
I see the ignorant asshats of Bluesnews are out in force again reminding everyone else in the world what a bunch of morons they are lest anyone forget.

Don't be so hard on yourself.
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Apr 1, 2014, 11:54
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removed Apr 1, 2014, 11:54
Apr 1, 2014, 11:54
 
* REMOVED *
This comment was deleted on Apr 1, 2014, 14:18.
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Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 11:52
19.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 11:52
Apr 1, 2014, 11:52
 
panbient wrote on Apr 1, 2014, 10:42:
Right now all I'm seeing / reading about SC is claims that we'll be able to hit a target on the moon with a bow and arrow from our backyards.

Yeah man, but it's a 41 million dollar bow and arrow! I mean, that's a pretty big bow.
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18.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 11:49
18.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 11:49
Apr 1, 2014, 11:49
 
NKD wrote on Apr 1, 2014, 09:02:
April Fools! We are actually selling out to Myspace!

Hahahahaha.

I'm not that worried about SC selling. If a publisher had thought that a game like SC would make money, they'd have funded one.
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17.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 11:13
17.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 11:13
Apr 1, 2014, 11:13
 
Verno wrote on Apr 1, 2014, 09:41:
NKD wrote on Apr 1, 2014, 09:02:
April Fools! We are actually selling out to Myspace!

Go all the way with it dude - hamsterdance bought them out.

Nah man I'm pretty sure it was Netscape.
This is Bob Barker reminding you to help control the Canadian bartender population — have your Canadian bartenders spayed or neutered.
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16.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:57
16.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:57
Apr 1, 2014, 10:57
 
InBlack wrote on Apr 1, 2014, 10:54:
panbient wrote on Apr 1, 2014, 10:42:
Panickd wrote on Apr 1, 2014, 10:11:
So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it.

Correct. Pretty much. Every single interview I've read with a major designer over the last... 20 years, seems to underline this thought. Basically, feel free to dream big, but, and this is key, BE REALISTIC with your design. Innovate and improve on existing features to provide a better experience rather than putting all your eggs in an unproven basket. More importantly, recognize what is feasible in the current market and the timeframe within which you want to launch so that you actually have a good shot at not just hitting the target but nailing the bullseye.

Right now all I'm seeing / reading about SC is claims that we'll be able to hit a target on the moon with a bow and arrow from our backyards. While the idea is pretty cool, how realistic does it actually sound?

Like so many others, I too remember the development of Freelancer and nothing from RSI is dulling my apprehension for SC.

Yes, I heartily agree with this sentiment. Had he kept his scope smaller and for starters just done Squadron42 (for e.g.) I would be the first in line to throw money at him, but right from the start the guy was promising stretch goals that were hugely ambitous at best, and unbelievably unrealistic at worst.

Man you can buy a lot of stretch for 50 mil. I'll pass judgement after it releases.
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15.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:54
15.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:54
Apr 1, 2014, 10:54
 
panbient wrote on Apr 1, 2014, 10:42:
Panickd wrote on Apr 1, 2014, 10:11:
So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it.

Correct. Pretty much. Every single interview I've read with a major designer over the last... 20 years, seems to underline this thought. Basically, feel free to dream big, but, and this is key, BE REALISTIC with your design. Innovate and improve on existing features to provide a better experience rather than putting all your eggs in an unproven basket. More importantly, recognize what is feasible in the current market and the timeframe within which you want to launch so that you actually have a good shot at not just hitting the target but nailing the bullseye.

Right now all I'm seeing / reading about SC is claims that we'll be able to hit a target on the moon with a bow and arrow from our backyards. While the idea is pretty cool, how realistic does it actually sound?

Like so many others, I too remember the development of Freelancer and nothing from RSI is dulling my apprehension for SC.

Yes, I heartily agree with this sentiment. Had he kept his scope smaller and for starters just done Squadron42 (for e.g.) I would be the first in line to throw money at him, but right from the start the guy was promising stretch goals that were hugely ambitous at best, and unbelievably unrealistic at worst.
I have a nifty blue line!
Avatar 46994
14.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:42
14.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:42
Apr 1, 2014, 10:42
 
Panickd wrote on Apr 1, 2014, 10:11:
So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it.

Correct. Pretty much. Every single interview I've read with a major designer over the last... 20 years, seems to underline this thought. Basically, feel free to dream big, but, and this is key, BE REALISTIC with your design. Innovate and improve on existing features to provide a better experience rather than putting all your eggs in an unproven basket. More importantly, recognize what is feasible in the current market and the timeframe within which you want to launch so that you actually have a good shot at not just hitting the target but nailing the bullseye.

Right now all I'm seeing / reading about SC is claims that we'll be able to hit a target on the moon with a bow and arrow from our backyards. While the idea is pretty cool, how realistic does it actually sound?

Like so many others, I too remember the development of Freelancer and nothing from RSI is dulling my apprehension for SC.
13.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:42
13.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:42
Apr 1, 2014, 10:42
 
So you try to be a smartass and effectively dodge any proper response to my claim by going "OMG COD CLONES!!!" and you are acusing me of not engaging braincells? The irony is strong in this one!
I have a nifty blue line!
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12.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:39
12.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:39
Apr 1, 2014, 10:39
 
InBlack wrote on Apr 1, 2014, 10:12:
Panickd wrote on Apr 1, 2014, 10:11:
InBlack wrote on Apr 1, 2014, 10:09:
Darks wrote on Apr 1, 2014, 09:59:
What he really means, is EA gave him a bad taste in his mouth and hes not going back for more.

Actually that would be Microsoft. And they rescued his last trainwreck of a game Freelancer. What most Chris Roberts 'believers' seem to forget is that he already tried to make Star Citizen ten years ago, and Microsoft had to take him off the project. One of the last good deeds by Microsoft way back when they still cared enough about PC gaming to at least make a profit on it.


So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it. Just shitty COD clones from here on out people!

Typical. Where did I mention CoD clones? Oh right...That was you.

Way to miss the point and not engage any brain cells in your response.
11.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:31
11.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:31
Apr 1, 2014, 10:31
 
100% agree with as. Having worked as a game developer with both EA and MS as publishers, I would say that if there's a bad taste, it would be EA.
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