Roberts: We Won't Sell Star Citizen

A new episode of 10 for the Chairman on the Roberts Space Industries website answers further questions about development of Star Citizen, RSI's upcoming space combat remake. Also, there's more to the $41 Million funding announcement that we noted last night where Chris explains that they have no intention of selling out to a bigger company and disappointing their backers like some crowd-funded projects have:
Now to answer the myriad forum threads that popped up worrying about the possibility of Cloud Imperium being acquired by another, bigger company – don’t worry! We have no plans nor interest in following this path! We don’t need to go to anyone with deep pockets to make OUR dream a reality. To mass-produce hardware like the Rift, you need an outlay of hundreds of millions of dollars. Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen’s universe will be simulated on. Thanks to the generosity of the Star Citizen community we have these two things covered

And last but not least I’m having way to much fun building the universe of my dreams for everyone to adventure in! I’ve been down the big company acquisition route twice before and there’s a reason I am making Star Citizen totally independently!
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70 Replies. 4 pages. Viewing page 2.
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Re: Star Citizen
Apr 1, 2014, 18:27
50.
Re: Star Citizen Apr 1, 2014, 18:27
Apr 1, 2014, 18:27
 
NegaDeath wrote on Apr 1, 2014, 17:07:
Kosumo wrote on Apr 1, 2014, 16:37:
Can you list some of these games then for us n00bs?

Why not do the research yourself?

Well I went to look, but after 4 boring videos with people saying how they worked for Blizzard (in q/a not game desgin) or had work on a TV ad doing visual FX, I was wondering who it was who had worked on top rated games?
49.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 18:25
49.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 18:25
Apr 1, 2014, 18:25
 
Creston wrote on Apr 1, 2014, 11:52:
Yeah man, but it's a 41 million dollar bow and arrow! I mean, that's a pretty big bow.

I believe they call it a "railgun", and this wonderful byplay from Mass Effect covers it...

http://www.youtube.com/watch?v=hLpgxry542M

And I do tend to think a lot of these people criticising Roberts for being too ambitious are playing the same safe game that the retread market are. Don't venture in to deeper waters, play it safe, stay in the kiddie pool full of piss.

Maybe it'll be an Icarus, but there's a reason why it's piling up money like crazy. People want to see it fly. They are over the same crass retreads and they want something truly aspirational.
48.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 18:15
48.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 18:15
Apr 1, 2014, 18:15
 
So what's he really saying is he WILL sell it, for the right price. However, it helps if you actually have something to sell beyond vague promises.

Way more interested in projects like No Man's Sky and Dave's new Elite.
"Some motherfuckers are always trying to ice skate up hill." - Blade
Avatar 25394
47.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 18:14
47.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 18:14
Apr 1, 2014, 18:14
 
There's zero risk in the 'we won't sell..' statement, in fact you have everything to gain! You cash in on some trending anti-facebook PR, reassure your marks that everything is fine, and go to sleep at night knowing that no one would be interested in buying your house of cards.
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Star Citizen
Apr 1, 2014, 18:04
46.
Star Citizen Apr 1, 2014, 18:04
Apr 1, 2014, 18:04
 
So... You read a list. Didn't even made a quick search for team members and companies working on the project.
Ok ... Let's see.
Ryan Chruch http://ryanchurch.com/resume/ - Avatar, Start Trek Into Darkness, Super 8 and so on.
http://www.oldzieymusic.com/ - Sin City, Kill Bill, Mexicana
Martin Galway - Audio manager behind Certain Affinity. Worked on Halo and COD games.
Mark Skelton - Sky Captain, World Of Warcraft, Starcraft
Chris Olivia - Machete, predator, Sin City.
Jason Spangler - Star Wars The Old Republic, Ultima Online
Pedro Camacho - Composing for The Witcher 3 and Star Citizen.
The CGBot - Assassin's Creed, Infamous
Crytek - Lead members of Crytek are part of Star Citizen team
Kythera - Company developing new AI Middleware for Cryengine.
Apex+Physx - https://www.youtube.com/watch?v=pCmcUfGY2iM

45.
 
Re: Star Citizen
Apr 1, 2014, 17:42
45.
Re: Star Citizen Apr 1, 2014, 17:42
Apr 1, 2014, 17:42
 
Comet wrote on Apr 1, 2014, 15:54:
I read some of the posts and I don't understand the negativism towards Star Citizen or Chris Roberts.

I think it has a lot to do with the complexity of what he wants to do.

The timeline that was originally laid out was nothing short of insane. The game they want to make is going to take between 3-4 years at a fully staffed dev studio that already works well together. (IE had a large catalog of games under their belt.)

Since it's an Online world that they want to create and let players have experiences in day in and day out the work load to bring that into reality is immense and we've seen dozens of company's do it. most fail, some fail and survive, and a few flourish.

The project is supposed to be a full fledge SP campaign ala wing commander games with the same scale and scope of a AAA action game. Like Crysis for example. That is normally a 2 year dev cycle at least. They also want to build a MMO hybrid online world. Doing both of those things inside 2 years was crazy. When 2012 ended and the real work began they had maybe 12 million? Not a lot, that is a year's budget for many large devs.

This put a lot of people on the defensive that this project was not able to reach it's goal. The thing people are still adjusting to is the increased funding the project got in 2013. All from fans. They ended 2013 with approx 38 million in total funds gathered. But they missed their target release for the dogfighting module. (we're hoping that is in 2 weeks or at least this month)

The way they got most of that 38 million was selling spaceships. Most of these ships don't exist in any real way. They are concept art. Some of them are ships you can walk around in with the Hangar module. (demo of your hangar with ships in it) These ships ranged in price from $30 - $1000+ and people were lining up to get the highest price ships.

That is bizarre to even me. The most I spent on a single ship was $250 but that came with a shit load of extra stuff, like a collectors edition of a game normally does. I spend $100 on a cutlass and eventually another $60 on an avenger. I also bought an Aurora just because. ($40) I've bought plenty of phyiscal stuff as well, shirts, mouse pads, a hoodie, and I have a subcription which kicks in $10 a month. I think the slow bleed over time has enabled them to get a lot more money out of fans than anyone expected. All along the way they've been improving their communication, they have a youtube show that airs each week, they have a star ship design compeition which airs each week and we have a special 10 min clip of CR himself answering questions.

It's easy to see why all this looks crazy from the outside but being on the inside it's one of the most exciting experiences I've ever been a part of.

I just spend more than $1000 on upgrading my pc finally, dragged my feet on that long as I dared. Still need a good joystick...won't I be pissed if the DFM sucks? Well...no. I'll have is this awesome gaming pc plus all the amazing memories so far! Truth be told if the game ends up sucking I can't say I regret any of this. It's more fun to dream and hope for this than stick with the AAA titles coming from the major players.

You can get involved for very little money, I think it's $35 to buy the starter ship and that also gets you into alpha / beta stuff so you'll have stuff to play very soon.
44.
 
Re: Star Citizen
Apr 1, 2014, 17:16
PHJF
 
44.
Re: Star Citizen Apr 1, 2014, 17:16
Apr 1, 2014, 17:16
 PHJF
 
Facebook: Today's my birthday and my shareholders say I can have anything I want.
Roberts: Good for you and your shareholders.
Facebook: So guess what I want.
Roberts: A new brain.
Facebook: No. Your game!
[Roberts laughs on the ground]
Facebook: What's so funny, Roberts?
[Roberts gets back on his feet]
Roberts: It's not for sale, Facebook!
Facebook: Mark Zuckerberg says everything's negotiable, Roberts.
Roberts: I wouldn't sell my game for all the money in the world. Not for 100 billion-million-TRILLION dollars!
Facebook: Then you're crazy!
Roberts: I know you are, but what am I?
Facebook: You're a nerd!
Roberts: I know you are, but what am I?
Facebook: You're an idiot!
Roberts: I know you are, but what am I?
Steam + PSN: PHJF
Avatar 17251
43.
 
Re: Star Citizen
Apr 1, 2014, 17:12
43.
Re: Star Citizen Apr 1, 2014, 17:12
Apr 1, 2014, 17:12
 
harlock wrote on Apr 1, 2014, 17:08:
Mad Max RW wrote on Apr 1, 2014, 17:03:
I don't get why people on Blue's are so incredibly biased against this particular game. If it fails it fails. So what?

because you dont want to get it

its pretty fucking obvious how much of an abnormal situation this is, really fucking blatantly so

actually, its probably those commie liberals messing with your head - yeh that must be it

Does the insane amount of money they raised scare you? Why does it matter? If the whole thing is a scam we'll all find out sooner or later. Unless you have some evidence you just sound like a jackass.

For the record, I don't think this game has any chance on delivering a fraction of what they promise. But it's really not all that entertaining to me to troll every single post about it.
Avatar 15920
42.
 
Re: Star Citizen
Apr 1, 2014, 17:08
42.
Re: Star Citizen Apr 1, 2014, 17:08
Apr 1, 2014, 17:08
 
Mad Max RW wrote on Apr 1, 2014, 17:03:
I don't get why people on Blue's are so incredibly biased against this particular game. If it fails it fails. So what?

because you dont want to get it

its pretty fucking obvious how much of an abnormal situation this is, really fucking blatantly so

actually, its probably just those commie liberals messing with your head - yeh that must be it... go back to sleep, nothing to see here

move along
41.
 
Re: Star Citizen
Apr 1, 2014, 17:07
41.
Re: Star Citizen Apr 1, 2014, 17:07
Apr 1, 2014, 17:07
 
Kosumo wrote on Apr 1, 2014, 16:37:
Can you list some of these games then for us n00bs?

Why not do the research yourself?
Avatar 57352
40.
 
Re: Star Citizen
Apr 1, 2014, 17:03
40.
Re: Star Citizen Apr 1, 2014, 17:03
Apr 1, 2014, 17:03
 
Kosumo wrote on Apr 1, 2014, 16:37:
Can you list some of these games then for us n00bs?

Watch the first 30 seconds of every interview. Many are pretty green but there's a lot of veterans. A couple games that stuck out are Ghostbusters, Wing Commander, The Walking Dead. Some former Turbine, Blizzard, and Terminal Reality devs.

I don't get why people on Blue's are so incredibly biased against this particular game. If it fails it fails. So what?
Avatar 15920
39.
 
Re: Star Citizen
Apr 1, 2014, 16:37
39.
Re: Star Citizen Apr 1, 2014, 16:37
Apr 1, 2014, 16:37
 
Can you list some of these games then for us n00bs?
38.
 
Re: Star Citizen
Apr 1, 2014, 16:31
38.
Re: Star Citizen Apr 1, 2014, 16:31
Apr 1, 2014, 16:31
 
Kosumo wrote on Apr 1, 2014, 16:19:
What are these other games that members of this team have made? Anyone?

They've had separate team interviews until July. Also in Wingman's Hangars there are members of the team
37.
 
Re: Star Citizen
Apr 1, 2014, 16:19
37.
Re: Star Citizen Apr 1, 2014, 16:19
Apr 1, 2014, 16:19
 
Comet wrote on Apr 1, 2014, 15:54:
I read some of the posts and I don't understand the negativism towards Star Citizen or Chris Roberts.

It's the most fun anyone can have with this 'game'

You just need to take a good look at the talent behind this game.
http://scwiki.org/index.php?title=Development:Development_Team

Teams behind some of the best games out there.

Edit - LOL, super funny, the co-CEO is a lawyer, that's planing ahead to beat those lawsuits! (he is a lawyer that works in the digital/gaming area at lest)

I read that list and all it told me was that they have no chief financial officer or accountant or anyone who I have seen make some of the best games out there.

What are these other games that members of this team have made? Anyone?

This comment was edited on Apr 1, 2014, 16:35.
36.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 16:17
36.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 16:17
Apr 1, 2014, 16:17
 
InBlack wrote on Apr 1, 2014, 10:09:
Actually that would be Microsoft. And they rescued his last trainwreck of a game Freelancer. What most Chris Roberts 'believers' seem to forget is that he already tried to make Star Citizen ten years ago, and Microsoft had to take him off the project. It was too ambitious, it was too expensive and most importantly it had nothing to show for it. Sounds familar? One of the last good deeds by Microsoft way back when they still cared enough about PC gaming to at least make a profit on it.

Freelancer is the CR's game I least liked.

InBlack wrote on Apr 1, 2014, 10:54:
but right from the start the guy was promising stretch goals that were hugely ambitous at best, and unbelievably unrealistic at worst.

Like what?

This comment was edited on Apr 1, 2014, 16:22.
35.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 15:59
35.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 15:59
Apr 1, 2014, 15:59
 
Yeah... I don't think anyone asked you, Chris.
34.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 15:58
34.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 15:58
Apr 1, 2014, 15:58
 
Is someone suggesting someone is out there looking to buy a space hangar?
Avatar 17232
33.
 
Star Citizen
Apr 1, 2014, 15:54
33.
Star Citizen Apr 1, 2014, 15:54
Apr 1, 2014, 15:54
 
I read some of the posts and I don't understand the negativism towards Star Citizen or Chris Roberts.
There are reasons why Star Citizen continue to beat records and the biggest reason is that they continue to engage with the community, giving almost daily updates on their progress.

But there are also two main promises behind Star Citizen crowdfunding campaign that can be seen in the first Star Citizen video.
- Make a high end PC game
- Revive the space sim genre.

Anyone following the project or reading the many articles about it knows that their aiming for the high end PC.
As for reviving the space sim genre, that has already been accomplished since it's now clear that people are indeed interested in a big budget space sim.
Several space themed projects have caught the public attention because people are more aware of them. Much like the Oculus generated interest in VR.

I supported Star Citizen kickstarter campaign. I don't know if I'll enjoy the final game or not, but at least people are talking about space sims again.
And no, I wouldn't have backed any space sim game.
You just need to take a good look at the talent behind this game.
http://scwiki.org/index.php?title=Development:Development_Team

Teams behind some of the best games out there. Top talent from some of the best looking movies and so on. The game may not succeeded, but given the talent working on it, it has a higher chance of succeeding than other similar projects.
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Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 15:54
32.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 15:54
Apr 1, 2014, 15:54
 
"I’ve been down the big company acquisition route twice before and there’s a reason I am making Star Citizen totally independently!"

Which is what?

a)No publisher want anything to do with him.

b)So he can dream all he likes without ever making it happen.

c)Cos his new Church of Christ Roberts answers only to God (Him).

d)He's made so many AAA games in the last ten years, he knows how it's done.
31.
 
Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 15:46
31.
Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 15:46
Apr 1, 2014, 15:46
 
jdreyer wrote on Apr 1, 2014, 14:31:
InBlack wrote on Apr 1, 2014, 10:09:
[ One of the last good deeds by Microsoft way back when they still cared enough about PC gaming MONEY to at least make a profit on it.


Fixed.

You say that, but the sentence made sense before.
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