Roberts: We Won't Sell Star Citizen

A new episode of 10 for the Chairman on the Roberts Space Industries website answers further questions about development of Star Citizen, RSI's upcoming space combat remake. Also, there's more to the $41 Million funding announcement that we noted last night where Chris explains that they have no intention of selling out to a bigger company and disappointing their backers like some crowd-funded projects have:
Now to answer the myriad forum threads that popped up worrying about the possibility of Cloud Imperium being acquired by another, bigger company – don’t worry! We have no plans nor interest in following this path! We don’t need to go to anyone with deep pockets to make OUR dream a reality. To mass-produce hardware like the Rift, you need an outlay of hundreds of millions of dollars. Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen’s universe will be simulated on. Thanks to the generosity of the Star Citizen community we have these two things covered

And last but not least I’m having way to much fun building the universe of my dreams for everyone to adventure in! I’ve been down the big company acquisition route twice before and there’s a reason I am making Star Citizen totally independently!
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Re: Roberts: We Won't Sell Star Citizen
Apr 1, 2014, 10:42
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Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:42
Apr 1, 2014, 10:42
 
Panickd wrote on Apr 1, 2014, 10:11:
So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it.

Correct. Pretty much. Every single interview I've read with a major designer over the last... 20 years, seems to underline this thought. Basically, feel free to dream big, but, and this is key, BE REALISTIC with your design. Innovate and improve on existing features to provide a better experience rather than putting all your eggs in an unproven basket. More importantly, recognize what is feasible in the current market and the timeframe within which you want to launch so that you actually have a good shot at not just hitting the target but nailing the bullseye.

Right now all I'm seeing / reading about SC is claims that we'll be able to hit a target on the moon with a bow and arrow from our backyards. While the idea is pretty cool, how realistic does it actually sound?

Like so many others, I too remember the development of Freelancer and nothing from RSI is dulling my apprehension for SC.
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