Star Citizen Hits $41M - Procedural Generation Plans

A new Letter from the Chairman on the Roberts Space Industries celebrates the latest milestone for Star Citizen, as the upcoming space combat game has passed $41 million in crowd-sourced funding (thanks 88fingers). This triggers the previously announced stretch goal of procedural generation technology. Here's word:
We’ve hit another record-setting crowd funding level: $41 million!

I’m incredibly happy to hit this goal as it green-lights a very important research project aimed at improving Star Citizen’s long term future. With this funding, we’ll be looking into procedural generation to help build the universe out in a greater detail and scope in ways we didn’t think possible when we started developing the game! We will have some exciting announcements to make down the line involving some of the talent we’ve been talking to about helping us with procedural system and planet building.

  • Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.

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76.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 2, 2014, 16:10
76.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 2, 2014, 16:10
Apr 2, 2014, 16:10
 
harlock wrote on Apr 2, 2014, 01:10:
jdreyer wrote on Apr 1, 2014, 15:56:
Regardless of whether it is true randomness, or the inability of our simple minds to understand the quantum interaction of the 3.8E+50 atoms that comprise the solar system, the effect is the same: take 1000 protoplanetary systems of equal mass, and they will all evolve differently within the limitations imposed by the laws of physics. Just like good procedural generation.

thats what im getting at... procedural generation isnt random - but yeh thats just a philosophical statement

however, i do think the structure of reality is far, far stranger... and far more interconnected in unexpected ways than most people realize

the reductionist attitude of "its just atoms man", yeh i disagree with it

There's still so much we don't know, so much we're still learning. We understand just a tiny fraction of reality. I'd love to live 10,000 years in the future when (assuming we don't destroy our civilization) we'd have a firmer grasp on the nature of reality and the universe.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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75.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 2, 2014, 09:48
75.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 2, 2014, 09:48
Apr 2, 2014, 09:48
 
Frankly, at this point -- the only thing I care to see about SC is a release date and several reviews of the finished game.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
74.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 2, 2014, 01:10
74.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 2, 2014, 01:10
Apr 2, 2014, 01:10
 
jdreyer wrote on Apr 1, 2014, 15:56:
Regardless of whether it is true randomness, or the inability of our simple minds to understand the quantum interaction of the 3.8E+50 atoms that comprise the solar system, the effect is the same: take 1000 protoplanetary systems of equal mass, and they will all evolve differently within the limitations imposed by the laws of physics. Just like good procedural generation.

thats what im getting at... procedural generation isnt random - but yeh thats just a philosophical statement

however, i do think the structure of reality is far, far stranger... and far more interconnected in unexpected ways than most people realize

the reductionist attitude of "its just atoms man", yeh i disagree with it
73.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 17:41
73.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 17:41
Apr 1, 2014, 17:41
 
jdreyer wrote on Apr 1, 2014, 15:51:
Creston wrote on Apr 1, 2014, 12:02:
We will have some exciting announcements to make down the line involving some of the talent we’ve been talking to about helping us with procedural system and planet building.

Please hire Josh Parnell AFTER he finishes Limit Theory, please please please please please please please please please please please kthxbye.

I'd much prefer Josh to stay independent. I'm sure he'll make enough money off of LT to stay that way. I can't wait for LT, and can't wait to see what this guy does in the future. He's a vast talent to be sure.

Oh, I'd much rather Josh not join SC either, but since there's not THAT many procedural generation people out there, and Roberts seems to be talking about some kind of uber-talented squad, I'd be very surprised if he didn't ask Parnell to join.

So IF he (roberts) did, please don't make him (parnell) join until after LT is finished.
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72.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 16:09
72.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 16:09
Apr 1, 2014, 16:09
 
What is the CEO's take home pay?
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71.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 15:56
71.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 15:56
Apr 1, 2014, 15:56
 
harlock wrote on Apr 1, 2014, 12:44:
jdreyer wrote on Apr 1, 2014, 00:16:
[ And, yes, the earth's landscape is random in as much as geographical features form randomly, influenced by a hot or cold spot in the earth's crust, a meteor strike, or a close perihelion to the sun or moon.

you might say the occurrence of these events is random, but i would say that is because you dont have enough information to understand why they occurred when they did

events are not random, but rather your ability to understand the chain of cause and effect is the limitation ... it causes you to short circuit the process of knowing

"randomness" is just as much a matter of blind faith.. its the same kind of mystical, magical idea as some bearded guy in the clouds arranging everything on a chessboard... both perspectives result from the limitations of human cognition

just because you cant decode the instruction set doesnt mean there isnt one there... the coherence of every physical system requires it

Regardless of whether it is true randomness, or the inability of our simple minds to understand the quantum interaction of the 3.8E+50 atoms that comprise the solar system, the effect is the same: take 1000 protoplanetary systems of equal mass, and they will all evolve differently within the limitations imposed by the laws of physics. Just like good procedural generation.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
70.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 15:51
70.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 15:51
Apr 1, 2014, 15:51
 
Creston wrote on Apr 1, 2014, 12:02:
We will have some exciting announcements to make down the line involving some of the talent we’ve been talking to about helping us with procedural system and planet building.

Please hire Josh Parnell AFTER he finishes Limit Theory, please please please please please please please please please please please kthxbye.

I'd much prefer Josh to stay independent. I'm sure he'll make enough money off of LT to stay that way. I can't wait for LT, and can't wait to see what this guy does in the future. He's a vast talent to be sure.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
69.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 15:48
69.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 15:48
Apr 1, 2014, 15:48
 
Qbex . wrote on Apr 1, 2014, 08:43:
I'm getting strong x-wing vibe from that one. Also, I truly believe stylized graphics is the way to go if you're on a budget. 8 bit style craphics I'm feed up with, its not the eighties anymore, but this, minimalistic and stylish approach is super cool.

Seconded, seconded, SECONDED!!!
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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68.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 15:47
68.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 15:47
Apr 1, 2014, 15:47
 
Iurand wrote on Apr 1, 2014, 15:45:
bigspender wrote on Mar 31, 2014, 19:32:
He's dreaming - if it only cost 1 million dollars to get a R&D team that can make that happen then why have no big publishers done it?

Because publishers will only play the safe money.

Because it doesn't cost 1 million dollars.

1 million dollars is a diffrence between previous and current stretch goals.

Cutter wrote on Mar 31, 2014, 19:36:
No Man's Sky = 5 person team and very small budget. And unlike SC they actually have something to show for it so far.

You mean they haven't showed anything yet?

Kosumo wrote on Mar 31, 2014, 19:16:
"I’m incredibly happy to hit this goal as it green-lights a very important research project aimed at improving Star Citizen’s long term future."

So it makes the hangar bigger so you can buy more ships?

They already have bigger hangar technology.

The Half Elf wrote on Mar 31, 2014, 20:24:
Again I'd like some clarifications on what exactly 'future iterations' mean.

They want to support this game for next 10 years.

Xero wrote on Mar 31, 2014, 20:46:
So your not the only one that thinks these crowd funders are being taken for a ride? Good. This is a frikin scam. I can't believe how many people are falling for it. What game is worth 40 million dollar creation these days? Let me ask, how many people are on the team making the game? Now let's say each person on the team's salary is around 80,000 and I'm being generous, having 10 REALLY SOLID, EXPERIENCED programmers would then eat up 1 million worth of a YEAR salary. Ok, let's double the employees and say he has a team of 20 making each nearly 80,000. Still, that's almost 2million spent per YEAR on their salary BUT not even. WHERE THE HELL IS ALL THE REST OF THE MONEY GOING?!!!!

103 employees in CIG and 109 in outsourced companies.

fiftykyu wrote on Mar 31, 2014, 21:01:
How does it happen, exactly? Are the people who bought in to the kickstarter way back when buying more space stuff each month? Are new people finally hearing about it? From the outsite it's all a bit mystifying.

average is below $100

This comment was edited on Apr 1, 2014, 16:14.
67.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 15:46
67.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 15:46
Apr 1, 2014, 15:46
 
Mad Max RW wrote on Apr 1, 2014, 08:28:
Eh, more interested in Enemy Starfighter
http://www.youtube.com/watch?v=W_U2MdCdaR4

Looks gorgeous and the design plan sounds a lot more feasible than Star Citizen's kitchen sink approach.

That looks pretty cool. I like the graphics, very Homeworld-esque. If they have some good mission design, a la Tie Fighter, could be a winner.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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66.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 15:45
66.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 15:45
Apr 1, 2014, 15:45
 
bigspender wrote on Mar 31, 2014, 19:32:
He's dreaming - if it only cost 1 million dollars to get a R&D team that can make that happen then why have no big publishers done it?

Because publishers will only play the safe money.
Because it doesn't cosy 1 million dollars.

1 million dollars is a diffrence between previous and current stretch goals.
65.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 15:44
65.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 15:44
Apr 1, 2014, 15:44
 
JediPunisher wrote on Apr 1, 2014, 15:25:
Does anyone know when it's due to be released?
Sometime in the future.
They can not start working on the game because they are too busy figuring out stretch goals
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Avatar 14225
64.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 15:25
64.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 15:25
Apr 1, 2014, 15:25
 
I backed this game, but I haven't been following the constant stream of updates...
Does anyone know when it's due to be released?
I'm afraid that development will continue indefinitely as long as Chris Robert's bank account keeps growing.
Avatar 13530
63.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 12:44
63.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 12:44
Apr 1, 2014, 12:44
 
jdreyer wrote on Apr 1, 2014, 00:16:
[ And, yes, the earth's landscape is random in as much as geographical features form randomly, influenced by a hot or cold spot in the earth's crust, a meteor strike, or a close perihelion to the sun or moon.

you might say the occurrence of these events is random, but i would say that is because you dont have enough information to understand why they occurred when they did

events are not random, but rather your ability to understand the chain of cause and effect is the limitation ... it causes you to short circuit the process of knowing

"randomness" is just as much a matter of blind faith.. its the same kind of mystical, magical idea as some bearded guy in the clouds arranging everything on a chessboard... both perspectives result from the limitations of human cognition

just because you cant decode the instruction set doesnt mean there isnt one there... the coherence of every physical system requires it
62.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 12:13
62.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 12:13
Apr 1, 2014, 12:13
 
Qbex . wrote on Apr 1, 2014, 08:43:
Mad Max RW wrote on Apr 1, 2014, 08:28:
Eh, more interested in Enemy Starfighter
http://www.youtube.com/watch?v=W_U2MdCdaR4

Looks gorgeous and the design plan sounds a lot more feasible than Star Citizen's kitchen sink approach.

Seconded, looks awesome, I'm getting strong x-wing vibe from that one. Also, I truly believe stylized graphics is the way to go if you're on a budget. 8 bit style craphics I'm feed up with, its not the eighties anymore, but this, minimalistic and stylish approach is super cool.
That looks awesome!
Thanks for sharing.
Steam: SpectralMeat
Avatar 14225
61.
 
Re: I have not come on my own; God sent me.
Apr 1, 2014, 12:03
61.
Re: I have not come on my own; God sent me. Apr 1, 2014, 12:03
Apr 1, 2014, 12:03
 
harlock wrote on Mar 31, 2014, 19:19:
Then Christ Roberts went with them to the olive grove called Gethsemane, and he said, "Sit here while I go over there to pray."

Hehehe.
Avatar 15604
60.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 12:02
60.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 12:02
Apr 1, 2014, 12:02
 
We will have some exciting announcements to make down the line involving some of the talent we’ve been talking to about helping us with procedural system and planet building.

Please hire Josh Parnell AFTER he finishes Limit Theory, please please please please please please please please please please please kthxbye.
Avatar 15604
59.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 10:22
59.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 10:22
Apr 1, 2014, 10:22
 
FloorPie wrote on Apr 1, 2014, 08:02:
At $43million he'll hire Derek Smart to do the ground combat module.
At $45, he'll fire him again
58.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 08:51
nin
58.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 08:51
Apr 1, 2014, 08:51
nin
 
Qbex . wrote on Apr 1, 2014, 08:37:
deqer wrote on Apr 1, 2014, 00:36:
jdreyer wrote on Apr 1, 2014, 00:16:
The earth's landscape isn't handmade.
Actually, it is. God hand-crafted Earth. But a feeble human brain cannot comprehend that; cannot comprehend that of the mind (and power) of a God, thus you are only capable (and probably selfishly desiring to) believing that it is randomly generated.

God built this planet out of his love for us. It's all "the art of God", every inch of it.

obvious troll is obvious
next


We've been deqed. Everyone wash your hands.

57.
 
Re: Star Citizen Hits $41M - Procedural Generation Plans
Apr 1, 2014, 08:49
57.
Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 08:49
Apr 1, 2014, 08:49
 
deqer wrote on Apr 1, 2014, 00:36:
jdreyer wrote on Apr 1, 2014, 00:16:
The earth's landscape isn't handmade.
Actually, it is. God hand-crafted Earth. But a feeble human brain cannot comprehend that; cannot comprehend that of the mind (and power) of a God, thus you are only capable (and probably selfishly desiring to) believing that it is randomly generated.

God built this planet out of his love for us. It's all "the art of God", every inch of it.

There's a great show on TV right now called "Cosmos". Check it out sometime.
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