The
Oculus Rift website announces that Michael Abrash has joined the company as
Chief Scientist, just
days after
Facebook acquired Oculus for a reported two billion dollars in cash and stock
(thanks Shaul and
TechCrunch). Abrash had previously been at the forefront of Valve's efforts
at exploring the same sort of virtual reality setups as Oculus, and this also
represents a reunion of sorts with John Carmack, as the pair worked together at
id Software back in the day. Here's a bit on the news from the post in Mike's
own words:
The final piece of the puzzle fell into place on Tuesday. A lot
of what it will take to make VR great is well understood at this point, so it's
engineering, not research; hard engineering, to be sure, but clearly within
reach. For example, there are half a dozen things that could be done to display
panels that would make them better for VR, none of them pie in the sky. However,
it's expensive engineering. And, of course, there's also a huge amount of
research to do once we reach the limits of current technology, and that's not
only expensive, it also requires time and patience – fully tapping the potential
of VR will take decades. That's why I've written before that VR wouldn't become
truly great until some company stepped up and invested the considerable capital
to build the right hardware – and that it wouldn't be clear that it made sense
to spend that capital until VR was truly great. I was afraid that that Catch-22
would cause VR to fail to achieve liftoff.
That worry is now gone. Facebook's acquisition of Oculus means that VR is going
to happen in all its glory. The resources and long-term commitment that Facebook
brings gives Oculus the runway it needs to solve the hard problems of VR – and
some of them are hard indeed. I now fully expect to spend the rest of my career
pushing VR as far ahead as I can.
It's great to be working with John again after all these years, and with that
comes a sense of deja vu. It feels like it did when I went to Id, but on
steroids – this time we're working on technology that will change not just
computer gaming, but potentially how all of us interact with computers,
information, and each other every day. I think it's going to be the biggest
game-changer I've ever seen – and I've seen quite a lot over the last 57
years.