The Elder Scrolls Online Next Week: Early Access Details

A new Early Access and Launch FAQ outlines the process of opening The Elder Scrolls Online to the public, beginning with a five-day early access period that kicks off at 7:00 am EDT on Sunday, followed by three-days of early access beginning on April 1st, and the game's launch for all on April 3rd at 7:00 pm EDT, though they warn these times are subject to change. Bethesda also details how to gain access by pre-ordering the MMORPG, warns beta users that there will be wipe before things go live, and explains the workings of various other elements like preorder bonuses, server choices, subscription plans, payment options, upgrade options, and more.
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Re: The Elder Scrolls Online Next Week: Early Access Details
Mar 26, 2014, 09:48
7.
Re: The Elder Scrolls Online Next Week: Early Access Details Mar 26, 2014, 09:48
Mar 26, 2014, 09:48
 
Linksil wrote on Mar 26, 2014, 09:36:
but being pushed out the doors way too early. Console sales will really decide this one, and I think it will be harder to go F2P with them around.

When I tested last year I really felt it would need another year (on top of the current release date) to come around. However, the last few months of testing, feedback, and changes have altered my opinion closer to the six month mark. So, for example, if they were willing to do the same work they have the last 2-3 months up until say, November, it would be a superior product.

Enter the consoles (the release date of which is "June," so it could even be later), which will make up the bulk of the sales in the long-term. I say long-term because as I said below, it's the wait-and-seers that will make or break it. I can see this having a bit of a long tail with console players (Skyrim sold less than half its first-week copies as pre-orders). Since the consoles are lagging behind the PC platform, that November date is looking more viable. Basically they just have to keep improving the game and keeping people interested to push that second wave that will keep it sustainable. (WoW actually had a similar second wave although the timing was different)
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