Why buy Oculus?
For the patents? To either work on some own version of FacebookGlasses in answer to GoogleGlasses? Or to hinder/prevent the development of GoogleGlasses (an other augmented reality devices) because of some violation of the now acquired patents? Or FB heard that some other big player (MS, Google, Apple...) wanted to buy Oculus and they decided to rather buy Oculus themselves even if they don't need them? Just to hinder some competitor? Or to just expand into new markets and technologies? Or/and to impress their shareholders and the Wall Street vampires to add to their shareholder value? Or to get a foot into pc/console markets? Buy Oculus, buy Steam or ActiBlizz or EA, call it FacebookGames, build consoles (or just take some of the Steam Consoles), add the Oculus, and become a big player? Who knows... But saying that buying Oculus doesn't make sense for FB is actually what doesn't make sense. There are many possibilities for Big Money Facebook. I still don't like this, but I'm just a gamer.
This comment was edited on Mar 26, 2014, 13:55.
"There is no right life in the wrong one." (Theodor W. Adorno, philosopher)
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