Unity 5 Announced

Unity Technologies announces the Unity Store is now accepting preorders from developers for Unity 5, the next installment in their multiplatform game engine and development tools, saying those who preorder Unity Pro 5 will also receive Unity Pro 4 in the meantime. Here's a Unity 5 Feature Preview trailer, and here's word on their next upcoming 64-bit engine:
Unity 5 is a massive update to the Unity Engine, including features such as the Enlighten real-time lighting system and physically-based shaders that provide the power to render stunning high-quality characters, environments, lighting, and effects. Workflow efficiency increased dramatically due to the new unified shader architecture, in-editor real-time lightmap previews, and improved asset bundling. Audio designers will find a completely overhauled audio system including the new Audio Mixer for creating dynamic soundscapes and effects.

Unity Technologies is committed to creating opportunities for the massive Unity community of developers to find success. Therefore Unity 5.0 will see the launch of the integrated Unity Cloud ad-sharing network for painless cross-promotion of mobile games, and an addition to Unity's unrivaled multiplatform support with the introduction of WebGL deployment.

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17.
 
Re: Unity 5 Announced
Mar 19, 2014, 08:21
17.
Re: Unity 5 Announced Mar 19, 2014, 08:21
Mar 19, 2014, 08:21
 
Unity 5 looks great so far.
16.
 
Re: Unity 5 Announced
Mar 19, 2014, 04:07
16.
Re: Unity 5 Announced Mar 19, 2014, 04:07
Mar 19, 2014, 04:07
 
Vulkan wrote on Mar 18, 2014, 20:25:
With Unity 5, Kerbal Space Program will finally get some sorely needed 64 bit support on Windows platforms, one of the best bits of good news I've heard this week.

Huh? I see no mention anywhere that KSP will convert to Unity 5 nor 64bit
Avatar 54727
15.
 
Re: Unity 5 Announced
Mar 19, 2014, 03:50
15.
Re: Unity 5 Announced Mar 19, 2014, 03:50
Mar 19, 2014, 03:50
 
[VG]Reagle wrote on Mar 18, 2014, 22:09:
LICK LICK LICK LICK MY SN@TCH NOW!!!!!!
I agree.

Or do I?

^ This is my favourite blues news comment.
14.
 
Re: Unity 5 Announced
Mar 19, 2014, 01:20
14.
Re: Unity 5 Announced Mar 19, 2014, 01:20
Mar 19, 2014, 01:20
 
Looks good, onward and upward.
Avatar 46370
13.
 
Re: Unity 5 Announced
Mar 18, 2014, 23:42
13.
Re: Unity 5 Announced Mar 18, 2014, 23:42
Mar 18, 2014, 23:42
 
Beamer wrote on Mar 18, 2014, 20:28:
Cutter wrote on Mar 18, 2014, 17:42:
Good stuff, Unity rocks!

What, specifically, do you like about it over other engines?

Portability, speed, cost, ease of use. I like what I'm seeing from games made with it. Sure, it's not UE4 as some have mentioned but it doesn't cost remotely as much does it?
12.
 
Re: Unity 5 Announced
Mar 18, 2014, 23:25
12.
Re: Unity 5 Announced Mar 18, 2014, 23:25
Mar 18, 2014, 23:25
 
[VG]Reagle wrote on Mar 18, 2014, 22:09:
LICK LICK LICK LICK MY SN@TCH NOW!!!!!!

I really have no idea what you're trying to say. The graphics look tasty?
RIP RedEye9. We miss you.
Avatar 22024
11.
 
Re: Unity 5 Announced
Mar 18, 2014, 22:18
11.
Re: Unity 5 Announced Mar 18, 2014, 22:18
Mar 18, 2014, 22:18
 
jacobvandy wrote on Mar 18, 2014, 20:48:
I imagine it's mainly that they're "sticking it to the man" and offering a product that is not only free for garage coders (Obsidian, et al. are required to purchase the pro version because they make more than $100k a year at being devs), but robust enough to make the enormous commercial engines start shaking in their boots. Or at least get off their asses and provide similar features, such as omni-platform support and web browser delivery (aka 80% of the bullet points Epic has been touting for Unreal the past few years).

I work with Unity every day, The company I work for makes far less then $100k profit a year but we still had to shell out for several pro licences due to the amount of features locked out if you use the free version.

I like unity, Its getting a lot better.
Initially it was very artist unfriendly But 3rd party tools on the asset store are slowly resolving that.
I still prefer UDK, But unity is gradually catching up.
10.
 
Re: Unity 5 Announced
Mar 18, 2014, 22:09
10.
Re: Unity 5 Announced Mar 18, 2014, 22:09
Mar 18, 2014, 22:09
 
LICK LICK LICK LICK MY SN@TCH NOW!!!!!!
DON'T LIKE MY COMMENTS?!? THEN STOP RELEASING GARBAGE.
Avatar 8515
9.
 
Re: Unity 5 Announced
Mar 18, 2014, 21:47
9.
Re: Unity 5 Announced Mar 18, 2014, 21:47
Mar 18, 2014, 21:47
 
Beamer wrote on Mar 18, 2014, 21:21:
UDK is free for the same people. With more features. And it's easier to use.

UDK requires royalties (25% of revenue above $50k), and Unity doesn't. For those thinking big, it can make a considerable difference.

As for ease of use, I have no idea. I've been trying to use open-source engines anyway, so I haven't tried Unity or UDK.
8.
 
Re: Unity 5 Announced
Mar 18, 2014, 21:21
Beamer
 
8.
Re: Unity 5 Announced Mar 18, 2014, 21:21
Mar 18, 2014, 21:21
 Beamer
 
jacobvandy wrote on Mar 18, 2014, 20:48:
I imagine it's mainly that they're "sticking it to the man" and offering a product that is not only free for garage coders (Obsidian, et al. are required to purchase the pro version because they make more than $100k a year at being devs), but robust enough to make the enormous commercial engines start shaking in their boots. Or at least get off their asses and provide similar features, such as omni-platform support and web browser delivery (aka 80% of the bullet points Epic has been touting for Unreal the past few years).

UDK is free for the same people. With more features. And it's easier to use.
7.
 
Re: Unity 5 Announced
Mar 18, 2014, 20:48
7.
Re: Unity 5 Announced Mar 18, 2014, 20:48
Mar 18, 2014, 20:48
 
I imagine it's mainly that they're "sticking it to the man" and offering a product that is not only free for garage coders (Obsidian, et al. are required to purchase the pro version because they make more than $100k a year at being devs), but robust enough to make the enormous commercial engines start shaking in their boots. Or at least get off their asses and provide similar features, such as omni-platform support and web browser delivery (aka 80% of the bullet points Epic has been touting for Unreal the past few years).
6.
 
Re: Unity 5 Announced
Mar 18, 2014, 20:28
Beamer
 
6.
Re: Unity 5 Announced Mar 18, 2014, 20:28
Mar 18, 2014, 20:28
 Beamer
 
Cutter wrote on Mar 18, 2014, 17:42:
Good stuff, Unity rocks!

What, specifically, do you like about it over other engines?
5.
 
Re: Unity 5 Announced
Mar 18, 2014, 20:25
5.
Re: Unity 5 Announced Mar 18, 2014, 20:25
Mar 18, 2014, 20:25
 
With Unity 5, Kerbal Space Program will finally get some sorely needed 64 bit support on Windows platforms, one of the best bits of good news I've heard this week.
4.
 
Re: Unity 5 Announced
Mar 18, 2014, 20:20
4.
Re: Unity 5 Announced Mar 18, 2014, 20:20
Mar 18, 2014, 20:20
 
jdreyer wrote on Mar 18, 2014, 19:54:
Wow, major update. Looks pretty good. No UE4 good, but a vast improvement.

Looks as good as UE4 to me. epic just put a ton of bells and whistles in their demo.
The Whales name is Bob.
3.
 
Re: Unity 5 Announced
Mar 18, 2014, 19:54
3.
Re: Unity 5 Announced Mar 18, 2014, 19:54
Mar 18, 2014, 19:54
 
Wow, major update. Looks pretty good. No UE4 good, but a vast improvement.
RIP RedEye9. We miss you.
Avatar 22024
2.
 
Re: Unity 5 Announced
Mar 18, 2014, 17:53
2.
Re: Unity 5 Announced Mar 18, 2014, 17:53
Mar 18, 2014, 17:53
 
how about adding in-game anti-aliasing settings for PC games this time...
Avatar 571
1.
 
Re: Unity 5 Announced
Mar 18, 2014, 17:42
1.
Re: Unity 5 Announced Mar 18, 2014, 17:42
Mar 18, 2014, 17:42
 
Good stuff, Unity rocks!
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