jacobvandy wrote on Mar 18, 2014, 20:48:
I imagine it's mainly that they're "sticking it to the man" and offering a product that is not only free for garage coders (Obsidian, et al. are required to purchase the pro version because they make more than $100k a year at being devs), but robust enough to make the enormous commercial engines start shaking in their boots. Or at least get off their asses and provide similar features, such as omni-platform support and web browser delivery (aka 80% of the bullet points Epic has been touting for Unreal the past few years).
I work with Unity every day, The company I work for makes far less then $100k profit a year but we still had to shell out for several pro licences due to the amount of features locked out if you use the free version.
I like unity, Its getting a lot better.
Initially it was very artist unfriendly But 3rd party tools on the asset store are slowly resolving that.
I still prefer UDK, But unity is gradually catching up.