Ever since we started working on the third installment in The Witcher franchise, it has been our aim to produce a title that would take our 11 years of experience in creating RPGS and distill them into a quintessence, into a game that would effectively crown those years. At the same time, we have wanted The Witcher 3: Wild Hunt to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world – and that’s most important. We’ve created a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice – all for you. We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again.
We recently reexamined what we had achieved thus far, and faced a choice about the game’s final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015.
Dear gamers - we know many of you would have liked to play The Witcher 3 sooner, as soon as possible, even. We’re sorry to make you wait longer than you, or we, initially assumed you would. At the same time, we believe the game will prove to be worth the wait and meet the expectations you have of us. We believe The Witcher 3: Wild Hunt will be an exceptional RPG, one of the best, providing many hours of wonderful entertainment.
Dear shareholders – we are aware of the responsibility that rests with us and thank you for the trust you have granted us thus far. We firmly believe that quality – more than any other factor – determines a game’s success, and that the decision we have made is thus equally valid in business terms.
Creston wrote on Mar 12, 2014, 12:32:
SSAO, however, is a monstrous performance dip still. I typically lose 15-20fps at 1080p.
harlock wrote on Mar 11, 2014, 23:54:
AA is ok, but i prefer a consistent >60fps at all times, with no dips.. and im willing to sacrifice some image quality for that -especially giving up AA in particular because i like to turn other fx settings like physics and particles and so forth to maximum, and AA seems to take up the most horsepower of anything
Optional Nickname! wrote on Mar 11, 2014, 20:50:harlock wrote on Mar 11, 2014, 17:56:
ive still got a 560ti.. i use a 40" lcd thats limited to 1360x768 resolution.. so its still ok most of the time, when i turn off AA (which i always do cuz i dont like it)
but its 1GB vram and its starting to feel like thats not enough.. especially looking at games coming out this year and the next
i was planning on going for a nice 4gb card when the prices came down, maybe one of the higher end 20nm maxwell cards.. or maybe amd r9 if they get cheap enough.. im not sure right now
The Image Quality and FPS differences between a 560ti (448 assumed) and a 770GTX are readily noticeable at almost any resolution, but mostly with FSAA applied, the more the better.
You could wait until the superior 770GTXs meet your price point, but until then experiment with various FSAA levels including transparent texture FSAA, super-sampling and full anisotropic filtering. Even with a 560ti, the image quality improvements of FSAA are universally appreciated, The Witcher included.
What's not to like about FSAA? The focus of the video card gamer market is mostly about FPS stable FSAA!
...believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities.
harlock wrote on Mar 11, 2014, 17:56:
ive still got a 560ti.. i use a 40" lcd thats limited to 1360x768 resolution.. so its still ok most of the time, when i turn off AA (which i always do cuz i dont like it)
but its 1GB vram and its starting to feel like thats not enough.. especially looking at games coming out this year and the next
i was planning on going for a nice 4gb card when the prices came down, maybe one of the higher end 20nm maxwell cards.. or maybe amd r9 if they get cheap enough.. im not sure right now
jdreyer wrote on Mar 11, 2014, 17:47:harlock wrote on Mar 11, 2014, 14:14:
thats bullshit but i kinda expected it
also i was waiting to upgrade my gfx card for this game, so pushing it back that far fucks with my plans..
What's your current card, and what were you going to upgrade to?
harlock wrote on Mar 11, 2014, 14:14:
thats bullshit but i kinda expected it
also i was waiting to upgrade my gfx card for this game, so pushing it back that far fucks with my plans..
saluk wrote on Mar 11, 2014, 17:37:
2014 is ruined!
Fantaz wrote on Mar 11, 2014, 16:12:
and what's going on with their Cyberpunk 2077 game?
Fantaz wrote on Mar 11, 2014, 16:12:
and what's going on with their Cyberpunk 2077 game?
El Pit wrote on Mar 11, 2014, 13:33:I haven't started it again since the Extended Edition patch, so I have no trouble with waiting, as well.
Take your time, I haven't played much of Witcher 2 yet. So, for selfish reasons I can accept this delay.