MS Planning DirectX 12

Microsoft has launched a new DirectX blog and DirectX 12 Twitter account indicating another version is in the works, with the motto on the Twitter account stating "#DirectX12 is coming... follow us for the latest news." This contradicts other indications they might be phasing out the API collection. This goes along with a GDC 2014 Session titled "DirectX: Evolving Microsoft's Graphics Platform (Presented by Microsoft)." Here's word on DirectX 12 from the session summary:
For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet.

However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.

Come learn our plans to deliver.
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61.
 
Re: MS Planning DirectX 12
Mar 6, 2014, 15:18
61.
Re: MS Planning DirectX 12 Mar 6, 2014, 15:18
Mar 6, 2014, 15:18
 
Bundy wrote on Mar 6, 2014, 15:13:
Beelzebud wrote on Mar 6, 2014, 15:09:
D3D? Mantle? Screw both. OpenGL does it all and isn't controlled by MS or AMD.

Yeah, OpenGL. As a developer I haven't had too much experience with OpenGL, at least not recently. But a lot of my graphic dev friends feel very differently about OpenGL than I see on the gaming site forums. It's not as awesome as you might think.


So your saying a smallish opensource project that tries to generically abstract 3D drivers doesn't have the raw performance of a large project created by Microsoft intended to work across a wide range of devices while being specifically tuned to as many devices as possible due to their larger resources???

Honestly the world would be a better place had OpenGL taken off in the 90s as the defacto standard. But as it is now, its not nor will it be.
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