A new post on
The
Battlefield Blog talks about work on the "netcode" in
Battlefield 4,
with the title of the post providing the quotation marks, though probably not
ironically. It's a lengthy post that goes into details about network problems
they have already addressed, as well as other connectivity-related issues they
are still investigating in the military shooter sequel. Here's the
overview:
We are working on fixing glitches in your immediate interactions
with the game world: the way you move and shoot, the feedback when you’re hit,
and the way other players’ actions are shown on your screen.
The game receives updates from the game server and displays these to the player
using a system called latency compensation – this system makes sure players move
around naturally on your screen when network updates arrive. We have found and
fixed several issues with latency compensation, and thereby decreased the
impressions of “one hit kills” in the game.
We have also fixed several issues that could lead to rubber banding, and we are
working on fixing several more. Below you’ll find a detailed list of the issues
we are focusing on, or have already adjusted in-game. We hope this gives you
more insight into the “netcode” issues and we will continue to keep you updated
on top issues.