Ships Ahoy - Shadowrun: Dragonfall

Harebrained Schemes announces that Shadowrun: Dragonfall is now available, expanding the tactical RPG gameplay of Shadowrun Returns with a new Berlin campaign. Here's word on the add-on, which is accompanied by a sale on the original game:
Harebrained Schemes’ Shadowrun: Dragonfall, a major expansion for the magic-meets-cyberpunk tactical RPG mashup Shadowrun Returns, has launched today. Featuring a 12+ hour campaign set in the city of Berlin, Shadowrun: Dragonfall also contains a multitude of new features and enhancements for the core Shadowrun Returns game. The title is available for $14.99 (requires the original game to play) for Windows, OSX and Linux at the Steam store http://store.steampowered.com/app/272030, and a DRM-free version is offered at GOG.com. The original Shadowrun Returns game is also on sale for $14.99 for a limited time.

“The response to Shadowrun Returns was so overwhelming that it inspired us to pull out all the stops in creating Shadowrun: Dragonfall. We really did our best to listen to fans and act on their feedback,” said Jordan Weisman, founder of Harebrained Schemes and creator of the Shadowrun game universe. “We are thrilled to unveil our next story and can’t wait to see all the awesome new Shadowrun stories that the community will create with the Dragonfall expansion and the Shadowrun Editor.”

In addition to the incredible support they gave the project, from its announcement through its historic milestone as the first $1m+ Kickstarted videogame to ship, fans have shared hundreds of free Shadowrun adventures and content with the Steam Workshop community (http://steamcommunity.com/workshop/browse?appid=234650), greatly expanding the game world developed by Harebrained Schemes.
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24.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 28, 2014, 11:30
nin
 
24.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 28, 2014, 11:30
Feb 28, 2014, 11:30
 nin
 
Creston wrote on Feb 28, 2014, 11:22:
Zoom wrote on Feb 28, 2014, 03:43:
I was talking about the original campaign. But in any case, the game engine is way too limited. For a real Shadowrun experience, i would have liked free roaming in the city (or a more "live" city, a la Nomad Soul), open-world style, more Johnson's and corporations (and free choice in which side to pick).. This is not completely crazy demands as it has been done before for example, in the aforementioned Fallout.
Disclaimer: i played the tabletop RPG before, hence my desire for a more open-world style. And of course i'm buying that expansion, but that's because i'm a Shadowrun fan.

Well, had you coughed up the thirty million dollars roughly needed to make that idea a reality, I'm sure they would have been happy to integrate that for you. But since you didn't, this is what you get.

The game was made, with a completely functional editor, for LESS THAN ONE AND A HALF MILLION DOLLARS.

Hello? Is this thing on?

"I am Creston's scorn!!!"

23.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 28, 2014, 11:22
23.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 28, 2014, 11:22
Feb 28, 2014, 11:22
 
Zoom wrote on Feb 28, 2014, 03:43:
I was talking about the original campaign. But in any case, the game engine is way too limited. For a real Shadowrun experience, i would have liked free roaming in the city (or a more "live" city, a la Nomad Soul), open-world style, more Johnson's and corporations (and free choice in which side to pick).. This is not completely crazy demands as it has been done before for example, in the aforementioned Fallout.
Disclaimer: i played the tabletop RPG before, hence my desire for a more open-world style. And of course i'm buying that expansion, but that's because i'm a Shadowrun fan.

Well, had you coughed up the thirty million dollars roughly needed to make that idea a reality, I'm sure they would have been happy to integrate that for you. But since you didn't, this is what you get.

The game was made, with a completely functional editor, for LESS THAN ONE AND A HALF MILLION DOLLARS.

Hello? Is this thing on?
Avatar 15604
22.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 28, 2014, 08:45
nin
 
22.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 28, 2014, 08:45
Feb 28, 2014, 08:45
 nin
 
Flatline wrote on Feb 28, 2014, 04:07:
[It was worth the Kickstart.

Easily!

21.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 28, 2014, 06:36
Cutter
 
21.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 28, 2014, 06:36
Feb 28, 2014, 06:36
 Cutter
 
Flatline wrote on Feb 28, 2014, 04:07:
eRe4s3r wrote on Feb 27, 2014, 12:54:
I was somewhat interested, but not for 15€ (20$)

The base game was very short and very shallow with barely anything to do or experience... gonna wait for reviews

It was worth the Kickstart. We got it for free. I've read that completion freaks were clocking in at 17 or 18 hours for this campaign though, which is good.

From what I've played of it, it's a higher quality campaign. The writing is far more... err... visceral. It's got a definite noir/pulp fiction zing and style to it. The art is better and the combat starts out more difficult. Dragonfall is probably the campaign that should have shipped. Dead Man's Switch is nowhere near the quality. It's almost more of an introduction to the engine in retrospect.

I concur wholeheartedly. This is what the game should have been. This is an immense improvement all around. If they can keep it going forward with new assets, improvements and dlc for the community this game can now have some real longevity.
"I didn't know you had it in you. Sorry, poor choice of words." - David
Avatar 25394
20.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 28, 2014, 04:09
20.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 28, 2014, 04:09
Feb 28, 2014, 04:09
 
Zoom wrote on Feb 28, 2014, 03:43:
I was talking about the original campaign. But in any case, the game engine is way too limited. For a real Shadowrun experience, i would have liked free roaming in the city (or a more "live" city, a la Nomad Soul), open-world style, more Johnson's and corporations (and free choice in which side to pick).. This is not completely crazy demands as it has been done before for example, in the aforementioned Fallout.
Disclaimer: i played the tabletop RPG before, hence my desire for a more open-world style. And of course i'm buying that expansion, but that's because i'm a Shadowrun fan.

Shadowrun Returns went over budget on the 2 million they raised. Originally they were going to have a lot more simple game: think Genesis/SNES level graphics with better art assets but the kickstarter was popular enough that they upped the quality in just about every manner.

If it's popular enough it'd be reasonable to think a sequel with an updated and more ambitious engine would be in order. And if not, there's always Cyberpunk 2077, which is supposed to be pretty much sandbox free roaming from what little I've heard (although that's probably 3 years out).
19.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 28, 2014, 04:07
19.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 28, 2014, 04:07
Feb 28, 2014, 04:07
 
eRe4s3r wrote on Feb 27, 2014, 12:54:
I was somewhat interested, but not for 15€ (20$)

The base game was very short and very shallow with barely anything to do or experience... gonna wait for reviews

It was worth the Kickstart. We got it for free. I've read that completion freaks were clocking in at 17 or 18 hours for this campaign though, which is good.

From what I've played of it, it's a higher quality campaign. The writing is far more... err... visceral. It's got a definite noir/pulp fiction zing and style to it. The art is better and the combat starts out more difficult. Dragonfall is probably the campaign that should have shipped. Dead Man's Switch is nowhere near the quality. It's almost more of an introduction to the engine in retrospect.
18.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 28, 2014, 03:50
18.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 28, 2014, 03:50
Feb 28, 2014, 03:50
 
Fucking shit, I just spent like 150$ on Flight Rudder Pedals (and shipping) like yesterday. Gonna have to wait a month or two before getting both the original and this...
I have a nifty blue line!
Avatar 46994
17.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 28, 2014, 03:43
17.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 28, 2014, 03:43
Feb 28, 2014, 03:43
 
I was talking about the original campaign. But in any case, the game engine is way too limited. For a real Shadowrun experience, i would have liked free roaming in the city (or a more "live" city, a la Nomad Soul), open-world style, more Johnson's and corporations (and free choice in which side to pick).. This is not completely crazy demands as it has been done before for example, in the aforementioned Fallout.
Disclaimer: i played the tabletop RPG before, hence my desire for a more open-world style. And of course i'm buying that expansion, but that's because i'm a Shadowrun fan.
16.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 28, 2014, 02:58
16.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 28, 2014, 02:58
Feb 28, 2014, 02:58
 
Zoom wrote on Feb 27, 2014, 13:22:
That game could have been so much more... With a richer gameplay (and longer, more open main campaign) it could have been the new Fallout. The Shadowrun universe is holding that game together, and is the only reason one could have an interest in it, otherwise the gameplay is rather primitive in all aspects. That means a lot, with the same universe but a better gameplay, it would have been a new instant cult classic. Missed opportunity here.

Are you talking about the original campaign or this new one? Because from what I've read, the new campaign is longer and more open-ended than the first one.
Avatar 20715
15.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 27, 2014, 21:12
15.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 27, 2014, 21:12
Feb 27, 2014, 21:12
 
JohnBirshire wrote on Feb 27, 2014, 17:44:
Did they ever add the option to move the chat/dialogue window? For a text heavy game, it drove me insane to have to stare into the top right corner of my huge monitor while I read everything, made my neck and eyes ache. Huge design oversight *among many* by the developers.

A bit off topic, but how huge is your monitor, and where do you sit in relation to it, hehe. I am picturing you about 1-2 feet away from some massive 75" screen, whipping your head back and forth playing various games.

Avatar 54863
14.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 27, 2014, 17:44
14.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 27, 2014, 17:44
Feb 27, 2014, 17:44
 
Did they ever add the option to move the chat/dialogue window? For a text heavy game, it drove me insane to have to stare into the top right corner of my huge monitor while I read everything, made my neck and eyes ache. Huge design oversight *among many* by the developers.
13.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 27, 2014, 15:26
13.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 27, 2014, 15:26
Feb 27, 2014, 15:26
 
Preordered this. Hopefully they continue these new Shadowrun Games.
Avatar 37119
12.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 27, 2014, 14:22
12.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 27, 2014, 14:22
Feb 27, 2014, 14:22
 
Zoom wrote on Feb 27, 2014, 13:22:
That game could have been so much more... With a richer gameplay (and longer, more open main campaign) it could have been the new Fallout. The Shadowrun universe is holding that game together, and is the only reason one could have an interest in it, otherwise the gameplay is rather primitive in all aspects. That means a lot, with the same universe but a better gameplay, it would have been a new instant cult classic. Missed opportunity here.

Hopefully Wasteland 2 will be the new Fallout (some irony there somewhere). Looks very promising anyway.
Avatar 21294
11.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 27, 2014, 13:42
nin
 
11.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 27, 2014, 13:42
Feb 27, 2014, 13:42
 nin
 

New update from KS:

We've had a blast developing Dragonfall and would love to continue making stories in the Shadowrun Universe!

To do that, we’re gonna need your help getting the word out about Dragonfall. Remember, we’re an indie studio and work directly for our audience - no publisher with deep marketing pockets here!

So, potentially more content coming, if this does well (and I can't see it not)...

10.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 27, 2014, 13:22
10.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 27, 2014, 13:22
Feb 27, 2014, 13:22
 
That game could have been so much more... With a richer gameplay (and longer, more open main campaign) it could have been the new Fallout. The Shadowrun universe is holding that game together, and is the only reason one could have an interest in it, otherwise the gameplay is rather primitive in all aspects. That means a lot, with the same universe but a better gameplay, it would have been a new instant cult classic. Missed opportunity here.
9.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 27, 2014, 12:54
9.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 27, 2014, 12:54
Feb 27, 2014, 12:54
 
I was somewhat interested, but not for 15€ (20$)

The base game was very short and very shallow with barely anything to do or experience... gonna wait for reviews
Avatar 54727
8.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 27, 2014, 12:23
Cutter
 
8.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 27, 2014, 12:23
Feb 27, 2014, 12:23
 Cutter
 
So ka.
"I didn't know you had it in you. Sorry, poor choice of words." - David
Avatar 25394
7.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 27, 2014, 12:20
7.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 27, 2014, 12:20
Feb 27, 2014, 12:20
 
nin wrote on Feb 27, 2014, 11:45:

Already patched into the main game.


Ah, sweet. I can get around to finishing Returns now without raging out if I have to get up in the middle of a quest.

*EDIT* Typo
Avatar 54863
6.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 27, 2014, 11:45
nin
 
6.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 27, 2014, 11:45
Feb 27, 2014, 11:45
 nin
 
MoreLuckThanSkill wrote on Feb 27, 2014, 11:41:
Mad Max RW wrote on Feb 27, 2014, 09:05:
Nice. I've been waiting for this before getting back into the game. The quick-save and save while quitting eliminates so many headaches.

While this is good, is this feature ONLY if you get the expansion? Does this affect the base game? I suppose I need to read up on all of this. I bought Shadowrun Returns on sale awhile back and have only played it a little.

Already patched into the main game.

5.
 
Re: Ships Ahoy - Shadowrun: Dragonfall
Feb 27, 2014, 11:41
5.
Re: Ships Ahoy - Shadowrun: Dragonfall Feb 27, 2014, 11:41
Feb 27, 2014, 11:41
 
Mad Max RW wrote on Feb 27, 2014, 09:05:
Nice. I've been waiting for this before getting back into the game. The quick-save and save while quitting eliminates so many headaches.

While this is good, is this feature ONLY if you get the expansion? Does this affect the base game? I suppose I need to read up on all of this. I bought Shadowrun Returns on sale awhile back and have only played it a little.
Avatar 54863
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