37 Replies. 2 pages. Viewing page 1.
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37. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 24, 2014, 12:06 |
Quinn |
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SpectralMeat wrote on Feb 24, 2014, 09:12: Reviews doesn't look too good guys. From the Ars Technica review:
The good
Garrett's new duck-and-swoop move is pretty slick. Decent interface for stealth manuevers. The Bad
The plot is an incoherent mess. Seriously, the ending didn't make a lick of sense. Hackneyed writing and wooden performances. Level design is much too linear. Guards are too sensitive to your every movement. Guard AI is easy to outrun and easier to fool. Lots of badly done, out-of-place platforming and puzzle bits. The ugly
Why does every game have to have some mystical ghost bullshit these days? Verdict: Go buy Dishonored instead. If you already own Dishonored, just play it again. TB also have his first look on youtube. I'm absolutely cocksick of ppl comparing THIEF with Dishonored. What, too little color for you guys? I personally fucking hated Dishonored. Hated it. With a passion that's truly bad for my health. Of course, I only hate it with such a passion because people SOMEHOW seem to love it -- or at least the people on the other side of the pond do. My European real-life friends + internet palls either hate it too or are "meh" about it, quite frankly!
People who get a hard-on for Dishonored seem to dislike THIEF. People and reviews who seem to like THIEF don't even mention Dishonored. There's hope, right there. Can't wait! |
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36. |
but but but what is missing |
Feb 24, 2014, 11:18 |
harlock |
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harlock wrote on Feb 20, 2014, 16:53:
HorrorScope wrote on Feb 20, 2014, 16:14: What do you feel is missing? You say mediocre, I feel the gfx are better than all thief's, the game play if anything has more options now than previous thiefs. I can't tell about story or length yet, but watching the vid it seems you can spend hours just on the first mission. well the gfx look good - but i think thats something to be expected from any AAA title these days, considering their budgets and talent pools (even though I think titanfalls art direction is utterly bland and supergeneric, it is executed fairly well)
my problem is how linear it seems to be, given the options for "multiple solutions" that it certainly has to some degree, but which i would consider minor at this point, and which seem so obvious as to be door 1, 2, or 3 rather than organic variation
also the scripted AI conversations, the npcs robotic style of walking around like purely mechanical camera shutters on specific pathing routines, and their lack of realism in regards to reacting with the environment
it seems very gamey - not at all sandboxy or simlike or non-linear... and its really the same kind of gameplay thats been done many times before... it does not look exceptional to me at all - instead it looks mediocre
once i sit down and play the game for a few missions, i may change my mind but those are my initial impressions from watching someone else play it in that video - also the fact that you cant jump is another key to the locked-down style of gameplay.. in a RPG or strategy game, sure.. but in a "non-linear" action game its hard to justify imo |
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35. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 24, 2014, 10:36 |
Mad Max RW |
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34. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 24, 2014, 09:12 |
SpectralMeat |
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Reviews doesn't look too good guys. From the Ars Technica review:
The good
Garrett's new duck-and-swoop move is pretty slick. Decent interface for stealth manuevers. The Bad
The plot is an incoherent mess. Seriously, the ending didn't make a lick of sense. Hackneyed writing and wooden performances. Level design is much too linear. Guards are too sensitive to your every movement. Guard AI is easy to outrun and easier to fool. Lots of badly done, out-of-place platforming and puzzle bits. The ugly
Why does every game have to have some mystical ghost bullshit these days? Verdict: Go buy Dishonored instead. If you already own Dishonored, just play it again. TB also have his first look on youtube. |
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33. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 24, 2014, 08:28 |
eRe4s3r |
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Umbragen wrote on Feb 23, 2014, 21:07: Damn, I just bought a new system and I'm already dangerously close to the recommended specs. Did I miss something? Yeah.. you bought a PC now when you should have waited another year for the next iteration in CPU and GPU technology that would have lasted you 5+ years considering the consoles will probably try to push their dead carcass that far... |
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32. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 24, 2014, 03:57 |
KilrathiAce |
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Most people who only game on a PC with i7 know.... you disable HT in bios as in many games it actually hinders performance, now if they actually write game to use ht then maybe that will actually be break from the usual. |
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"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter" Bakhtosh Redclaw Nar Kiranka |
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31. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 24, 2014, 02:47 |
Quinn |
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Umbragen wrote on Feb 23, 2014, 23:57:
Cutter wrote on Feb 23, 2014, 23:05:
Umbragen wrote on Feb 23, 2014, 21:07: Damn, I just bought a new system and I'm already dangerously close to the recommended specs. Did I miss something? Why would you buy something that low end to begin with? if you can't afford it all in one shot, do it piecemal. The system surpasses all the recommendations, I just thought I'd have a year and a half, two years before I had to start replacing things. Recommending a i7 already? WTF! Worse though, It's looking like I'll have to add another GTX760 sooner rather than latter. When I did research before buyung my new rig, I came to the understanding that for some reason -- I'm no techwiz -- an i5 is better than an i7 for GAMING. So no worries. Also.. with that videocard I see no reason for you to worry at all. Your rig is a monster with that card and you'll easily last 4 years with it.
About the leveldesign: If that example was of the first map --> It's a freaking tutorial map and also the prologue. You're together with Erin, following her around. No shit the leveldesign is lineair. Also, keep in mind that the City Hub is in and of itself open. We PC gamers will see in a few days ^^ |
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30. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 24, 2014, 00:17 |
harlock |
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Jerykk wrote on Feb 24, 2014, 00:15: CPU recommendations are never really accurate. I'm sure an i5 runs the game just as well as an i7. Very few games are CPU-dependent and even in those, the difference between an i5 and an i7 is negligible. yeh hyperthreading support, even when its implemented (and its not always), only gives about 10-15% more performance |
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29. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 24, 2014, 00:15 |
Jerykk |
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CPU recommendations are never really accurate. I'm sure an i5 runs the game just as well as an i7. Very few games are CPU-dependent and even in those, the difference between an i5 and an i7 is negligible. |
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28. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 23, 2014, 23:57 |
Umbragen |
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Cutter wrote on Feb 23, 2014, 23:05:
Umbragen wrote on Feb 23, 2014, 21:07: Damn, I just bought a new system and I'm already dangerously close to the recommended specs. Did I miss something? Why would you buy something that low end to begin with? if you can't afford it all in one shot, do it piecemal. The system surpasses all the recommendations, I just thought I'd have a year and a half, two years before I had to start replacing things. Recommending a i7 already? WTF! Worse though, It's looking like I'll have to add another GTX760 sooner rather than latter. |
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27. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 23, 2014, 23:53 |
1badmf |
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i don't think the second map is fully representative. while watching the level playthru, i'm pretty sure i saw multiple routes that the player chose not to take, probably making the level much bigger. |
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26. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 23, 2014, 23:49 |
yonder |
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Cutter wrote on Feb 23, 2014, 23:05:
Umbragen wrote on Feb 23, 2014, 21:07: Damn, I just bought a new system and I'm already dangerously close to the recommended specs. Did I miss something? Why would you buy something that low end to begin with? if you can't afford it all in one shot, do it piecemal. I've actually never understood piecemeal computer building. Unless you're buying a piece on mega-sale, then it's going to cheaper in the future. Just save up and buy it all at once. This is assuming, of course, that you're talking about a whole new rig and not just an upgrade or two, which is what I'm pretty sure Umbragen was talking about. |
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25. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 23, 2014, 23:34 |
Fantaz |
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well I'm not sure why their Recommended Specs is to have an OctaCore (8 core hyperthreaded) i7 CPU when an i5 QuadCore is perfectly fine? |
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24. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 23, 2014, 23:05 |
Cutter |
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Umbragen wrote on Feb 23, 2014, 21:07: Damn, I just bought a new system and I'm already dangerously close to the recommended specs. Did I miss something? Why would you buy something that low end to begin with? if you can't afford it all in one shot, do it piecemal. |
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"They call me a chauvinist pig. I am . . . and I don't give a damn!" - Steve McQueen |
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23. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 23, 2014, 21:16 |
Jerykk |
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Task wrote on Feb 23, 2014, 18:13:
Squirmer wrote on Feb 23, 2014, 17:23: Level design comparison: http://i.imgur.com/om7LJLQ.jpg Did someone actually map out and draw that first level in Thief 4? That's pretty impressive. I guessed that Thief 4 levels would be linear like that. I'm not sure how they'd map out the level without actually playing it. They're just making assumptions based on the videos released thus far. Not that I'd be surprised if the levels were more linear than in the original games.
Anyway, at the very least, the port looks like it will be well-done. Nixxes knows their stuff. |
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22. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 23, 2014, 21:07 |
Umbragen |
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Damn, I just bought a new system and I'm already dangerously close to the recommended specs. Did I miss something? |
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21. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 23, 2014, 19:23 |
Task |
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Cutter wrote on Feb 23, 2014, 19:11: Well, the first design would be far too much work for console kids. Hell, they're too lazy to even press a button to jump which is why there's no jumping in this game. I lol'ed much. Good thing Garret is able to jump while I'm playing Thief 1, I'd be in a world of hurt without it. |
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20. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 23, 2014, 19:21 |
Cyant |
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19. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 23, 2014, 19:18 |
Cyant |
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SpectralMeat wrote on Feb 23, 2014, 19:07:
Overon wrote on Feb 23, 2014, 18:51: I hope that that picture is not representative of the level design in Thief. Because if it is, that's a disgrace and a step backwards and representative of console level design. Since they've had a 17 minutes video released of a play through of the complete first level I think that picture is pretty accurate. There's also a gamespot "lets play" video on youtube where they play the game for a good 45 minutes. Thanks god the PS4 and Xbox One have 8 GB of Ram, no more stuck with crappy PC ports because game have to be steamlined to work on consoles with 512MB of ram. Oh wait... |
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18. |
Re: THIEF System Requirements - Mantle Support via Post-Release Patch |
Feb 23, 2014, 19:15 |
Quboid |
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Is the first level a tutorial? I can understand that being linear. |
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"The only thing necessary for the triumph of evil is for good men to do nothing." - Edmund Burke |
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37 Replies. 2 pages. Viewing page 1.
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