Star Citizen Hits $39M; Procedural Generation Goal Announced

A new Letter from the Chairman on the Roberts Space Industries website celebrates the news that the crowd-sourced funding for Star Citizen has passed the $39 million plateau, unlocking the next stretch goal of "the penultimate user-chosen star system" (thanks 88fingers). When the game hit $38 million, Chairman Roberts teased "a new goal that will help chart the course for the future of Star Citizen in a different way," which he now reveals to be a Procedural Generation R&D Team, saying "If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future." Here's more on their $40 million stretch goal:
Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
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Re: Star Citizen Hits $39M; Procedural Generation Goal Announced
Feb 23, 2014, 22:11
49.
Re: Star Citizen Hits $39M; Procedural Generation Goal Announced Feb 23, 2014, 22:11
Feb 23, 2014, 22:11
 
BobBob wrote on Feb 23, 2014, 01:07:
How exactly does this video game require $39,000,000 to be created? I'm curious of the break down here.
That's chump change -- Blizzard and other "AAA" title companies have spent 100s of millions on a single game.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
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Feb 23, 2014Feb 23 2014
   Re: Star Citizen Hits $39M; Procedural Generation Goal Announced