Star Citizen Hits $39M; Procedural Generation Goal Announced

A new Letter from the Chairman on the Roberts Space Industries website celebrates the news that the crowd-sourced funding for Star Citizen has passed the $39 million plateau, unlocking the next stretch goal of "the penultimate user-chosen star system" (thanks 88fingers). When the game hit $38 million, Chairman Roberts teased "a new goal that will help chart the course for the future of Star Citizen in a different way," which he now reveals to be a Procedural Generation R&D Team, saying "If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future." Here's more on their $40 million stretch goal:
Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
View : : :
47.
 
Re: Star Citizen Hits $39M; Procedural Generation Goal Announced
Feb 23, 2014, 11:34
47.
Re: Star Citizen Hits $39M; Procedural Generation Goal Announced Feb 23, 2014, 11:34
Feb 23, 2014, 11:34
 
[VG]Reagle wrote on Feb 22, 2014, 07:11:
This game is going to ruin crow sourcing. Its hilarious how an unfinished game with a star ship is getting the star wars geeks all wet and dripping. So based on some barely playable hack job that a indie could make in 5 months star geeks are throwing money down the toilet and tingles are running down their legs?

Its not Eve on line dudes. Its not Star wars Galaxies. This is an unfinished indie mod. I know its hard to fathom but you might not want to sell the house and buy the $10,000 support package just yet.

Indie mod/hack? What disingenuous nonsense. I suppose to you Mass Effect and Gears of War were "indie mods" because they used a licensed engine. Never mind that CIG is working with an entire team at CryTek as well as hiring many experienced CryEngine devs directly.
Date
Subject
Author
 47.
Feb 23, 2014Feb 23 2014
    Re: Star Citizen Hits $39M; Procedural Generation Goal Announced