Star Citizen Hits $39M; Procedural Generation Goal Announced

A new Letter from the Chairman on the Roberts Space Industries website celebrates the news that the crowd-sourced funding for Star Citizen has passed the $39 million plateau, unlocking the next stretch goal of "the penultimate user-chosen star system" (thanks 88fingers). When the game hit $38 million, Chairman Roberts teased "a new goal that will help chart the course for the future of Star Citizen in a different way," which he now reveals to be a Procedural Generation R&D Team, saying "If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future." Here's more on their $40 million stretch goal:
Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
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Re: Star Citizen Hits $39M; Procedural Generation Goal Announced
Feb 22, 2014, 04:07
Re: Star Citizen Hits $39M; Procedural Generation Goal Announced Feb 22, 2014, 04:07
Feb 22, 2014, 04:07
Kosumo wrote on Feb 22, 2014, 01:36:
I thought the big selling point was the "Imagine Engine" where the render, gameplay, sound, server systems where all in your head?

Impressed by Elite:Dangerous? pfft Whatever, That game is miles behind on making a cool hangar.

pew pew, citizens, pew pew

(tbh - I'm truly starting to think that they don't know what they are doing. I think they should have stuck to the SQ42 plan then move onto SC as a new project after SQ42 was done. What they are doing now is just asking to turn into managment hell imho.)

That's exactly what all crowdfunded games should be doing. Whatever the basic plan was just get it done and out the door on time, on budget and in good shape. Then focus on the DLC/expansions/what have you. When, not if, but when a couple of these larger projects bomb you're going to see that come about. A bird in the hand is worth two in the bush.
"Some motherfuckers are always trying to ice skate up hill." - Blade
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