Star Citizen Hits $39M; Procedural Generation Goal Announced

A new Letter from the Chairman on the Roberts Space Industries website celebrates the news that the crowd-sourced funding for Star Citizen has passed the $39 million plateau, unlocking the next stretch goal of "the penultimate user-chosen star system" (thanks 88fingers). When the game hit $38 million, Chairman Roberts teased "a new goal that will help chart the course for the future of Star Citizen in a different way," which he now reveals to be a Procedural Generation R&D Team, saying "If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future." Here's more on their $40 million stretch goal:
Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
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Re: Star Citizen Hits $39M; Procedural Generation Goal Announced
Feb 21, 2014, 23:20
Re: Star Citizen Hits $39M; Procedural Generation Goal Announced Feb 21, 2014, 23:20
Feb 21, 2014, 23:20
Tumbler wrote on Feb 21, 2014, 22:52:
As for Star Citizen, who knows, but I would guess it'll be as you say with a switch between the two, like loading areas or something.

I know, the answer is no. You will not be able to go from space to planet in one area. You'll have to load into the planet area and space area when you want to transition.

They've said they'd like to make this possible eventually but it's not planned currently.

Why not? No Man's Sky is doing it and that's 3 coders, 1 artist and almost no budget to speak of. That aside I have yet to see PG do anything interesting. It's all just the same thing with minor variations. Big whoop. Do you really want visit planets that are entirely or mostly empty? Even MMOs learned long ago that huge swaths of space with nothing to do in them aren't fun.

And you can't tell me these planets will be great places to explore with vast cities, completely full of autonomous citizens all doing their own thing. This is the problem with space games like this. Trade or fight or both but it gets repetitious quickly. That's why the idea to strive for is a Star Trek like game where there can be trade and combat, but also exploration, science and diplomacy - and I mean fully realized 3D, not just a 4X game.

This stretch goal sounds pretty boring and useless actually. It'd be far better to see the money going to crafting actual experiences for the player.
"Some motherfuckers are always trying to ice skate up hill." - Blade
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