Star Citizen Hits $39M; Procedural Generation Goal Announced

A new Letter from the Chairman on the Roberts Space Industries website celebrates the news that the crowd-sourced funding for Star Citizen has passed the $39 million plateau, unlocking the next stretch goal of "the penultimate user-chosen star system" (thanks 88fingers). When the game hit $38 million, Chairman Roberts teased "a new goal that will help chart the course for the future of Star Citizen in a different way," which he now reveals to be a Procedural Generation R&D Team, saying "If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future." Here's more on their $40 million stretch goal:
Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
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Re: Star Citizen Hits $39M; Procedural Generation Goal Announced
Feb 21, 2014, 21:59
14.
Re: Star Citizen Hits $39M; Procedural Generation Goal Announced Feb 21, 2014, 21:59
Feb 21, 2014, 21:59
 
Slinkycatz wrote on Feb 21, 2014, 20:28:
Most people ask this about the game; whether they can manually land their ship or decide to go off somewhere and explore a part of the planet. So, I think this is a very nice stretch goal as it meets the desires of a large part of the playerbase.

The thing that I find unanswered is whether it would be possible to go from space to atmospheric flight to ground without any need for a loading screen. From what I know, that is extremely difficult considering the vast distances involved in a single planet and trying to mesh that with the rest of space.

Depending on optimization of an engine I suppose. But that No Man's Sky is going to have the seamless transition from being on a planet, and flying out of the atmosphere into space. I imagine whatever engine No Man Sky is built for that, it doesn't look as 'high fidelity' heavy simulation, but looks good enough in its own right.

As for Star Citizen, who knows, but I would guess it'll be as you say with a switch between the two, like loading areas or something.
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   Re: Star Citizen Hits $39M; Procedural Generation Goal Announced