Star Citizen Hits $39M; Procedural Generation Goal Announced

A new Letter from the Chairman on the Roberts Space Industries website celebrates the news that the crowd-sourced funding for Star Citizen has passed the $39 million plateau, unlocking the next stretch goal of "the penultimate user-chosen star system" (thanks 88fingers). When the game hit $38 million, Chairman Roberts teased "a new goal that will help chart the course for the future of Star Citizen in a different way," which he now reveals to be a Procedural Generation R&D Team, saying "If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future." Here's more on their $40 million stretch goal:
Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
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13.
 
Re: Star Citizen Hits $39M; Procedural Generation Goal Announced
Feb 21, 2014, 21:31
13.
Re: Star Citizen Hits $39M; Procedural Generation Goal Announced Feb 21, 2014, 21:31
Feb 21, 2014, 21:31
 
Calling it, this game wont be fully released until 2016.

The full release of this game might end up being a mute point. The dogfighter module (aka alpha) is going to be here soon and the ETA on teh first chapter of the sq42 (intro and missions 1-10) is supposed to be released by the end of the year. Episodic after that.

The DFM module is likely going to feel like a very meaty experience in a few months. They're building it to be as functional as it will be in the full game just with a smaller scope. Expect to see it grow into a system where you can jump in, group up with others, go out into space, then the system can match you versus other teams of similar strength, just like we should see in the full game.

It should allow a person flying a single ship to find similar match ups (competitive matches). After that you can expect FPS elements to be added so we could see ship disabling and boarding in the DFM but they will probably hold that stuff back until the Sq42 missions come out just so that stuff has the effect they want.

It's all shaping up very well. If you haven't seen this you should watch it. Every time a new hangar update comes out ppl go and rip the files out to see what else they included that we can't see. The video shows an example of what flying a hornet and a 300i might look like. This isn't official, it's just what they can create from the stuff we have.

Does anyone have concern that spending $35 on this is too big a risk? Are you fucking high? $35.
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Feb 21, 2014Feb 21 2014
 Re: Star Citizen Hits $39M; Procedural Generation Goal Announced