Star Citizen Hits $39M; Procedural Generation Goal Announced

A new Letter from the Chairman on the Roberts Space Industries website celebrates the news that the crowd-sourced funding for Star Citizen has passed the $39 million plateau, unlocking the next stretch goal of "the penultimate user-chosen star system" (thanks 88fingers). When the game hit $38 million, Chairman Roberts teased "a new goal that will help chart the course for the future of Star Citizen in a different way," which he now reveals to be a Procedural Generation R&D Team, saying "If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future." Here's more on their $40 million stretch goal:
Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
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Re: Star Citizen Hits $39M; Procedural Generation Goal Announced
Feb 21, 2014, 20:18
7.
Re: Star Citizen Hits $39M; Procedural Generation Goal Announced Feb 21, 2014, 20:18
Feb 21, 2014, 20:18
 
Cabezone wrote on Feb 21, 2014, 19:54:
FoV slider is going to be in the final game. Currently you can adjust it in the hangar module with the cryengines console.

Which many not so tech savvy people naturally don't know about so they get sick as fuck from the default 55(!!!) FoV. And CIG could not be bothered to just put the default at 75 or 80 via a simple user.cfg entry in over seven months now. Why is it that so many devs always fail at the really simple and easy stuff?
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Feb 21, 2014Feb 21 2014
 Re: Star Citizen Hits $39M; Procedural Generation Goal Announced