I have not been paid to say that Titanfall is the best FPS that has ever been made, but based on my experiences with the beta, I am doing so. It is one of a few AAA games I can remember where the price tag
doesn't piss me off. They deserve every cent. They have done something genuinely new and interesting with this genre, which is something that can be said about almost none of the rest of it for the past several years.
Verno wrote on Feb 20, 2014, 09:45:
I don't know, Titanfall didn't feel like a mech game to me. Maybe mech-lite. No deformation, really poor destruction decals, battles between them felt cartoony and fleeting. It was ok but I didn't really get all of the hoopla about that game. I had more fun ground pounding with wallrunning and double jumps.
It's not a mech game. I don't feel it's at all intended to be one, and people who call it one or expect it to be one are missing the point. The "hoopla" is that it's an FPS with a beautifully innovative reward system. The most common, interesting, powerful, and fun reward is that you can use a heavily armed giant robot, something which is definitely distinct from a mech because it doesn't turn like a pig or require a minimum of seventeen buttons to effectively operate.
Though you can probably guess I'm terrible at them, I like the idea of sims, but Titanfall is for when you're in a completely different mood. It's something that looks at Unreal or Call of Duty and says "wait, you didn't finish this idea. Let me fix that." Between the traversal system and what I understand the campaign mode is going to be, it's also going to pretty much be what Brink would've been if it ever worked properly.
That is why people are excited about it. The big robots are an excellent game mechanic and an expression of the dev's design ethos, not the central focus of the game.
This comment was edited on Feb 20, 2014, 10:12.