Anyone who thinks we weren't living in the shadow of decade+ old established franchises at our reveal at E3 are as crazy as their conspiracy theories of anyone getting paid off. We've had to fight tooth and nail to have a game that anyone would even know existed, let alone be excited for and want to create coverage of. I get it that its not for everyone, but to say we're paying anyone off is downright insanity. Not to mention the height of insulting.
SpectralMeat wrote on Feb 21, 2014, 13:23:Beamer wrote on Feb 21, 2014, 12:47:Unfortunately for Microsoft this game isn't going to be the big system seller for them imo.
Microsoft has the possibility of selling a console per sale.
This game comes out on the 360 as well, and people who buys this are buying it for the MP not for the SP.
While I was playing on the 360 I was buying games my friends had so we could play MP.
In this case if a person wants to get this game with an Xbone but all his friends are still on the 360, well you know what is going to happen there.
If Titanfall was exclusive to the Xbox one and PC then yes this game would have been a system seller.
We will see how the sales numbers turn out.
Beamer wrote on Feb 21, 2014, 12:47:Unfortunately for Microsoft this game isn't going to be the big system seller for them imo.
Microsoft has the possibility of selling a console per sale.
Verno wrote on Feb 21, 2014, 12:25:
It's not just EA, Microsoft really needs this game to be a massive success and you can bet they will leverage their major industry presence to ensure it is. From a business perspective it makes sense.
Verno wrote on Feb 21, 2014, 12:25:
It's not just EA, Microsoft really needs this game to be a massive success and you can bet they will leverage their major industry presence to ensure it is. From a business perspective it makes sense.
Cutter wrote on Feb 20, 2014, 10:48:
Me doth think the shill protest too much.
Verno wrote on Feb 20, 2014, 21:50:Seventyfive wrote on Feb 20, 2014, 20:11:
I don't know why you're getting so defensive and emotional
Says the guy who cried because someone didn't like his favorite game enough![]()
Beamer wrote on Feb 20, 2014, 19:00:Julio wrote on Feb 20, 2014, 18:40:
(This space available for sale to praise Titanfall)
When someone calls it a crazy conspiracy theory, you know you're on the right track. Where's there's smoke, there's fire.
That's funny. I heard you weren't actually born to a woman, but rather cloned from the preserved wang of Adolf Hitler.
Do you deny this? If so, I must be on the right track!
SmyTTor wrote on Feb 21, 2014, 01:16:
Rather than say the game sucks in general, I'll say why it isn't very good, for me.
I realize this is beta and use that grain of salt liberally when seeing the entire opening day scrubbed due to server connectivity issues on MS's side. I do not think it was okay to have the graphics on PC look as dated as they did so close to public release. But, I will say that even bumped up to max, the game ran very smoothly on a mid-range machine.
The auto-aim code is strong with this one. Aside from a weapon that can lock on and automatically track and kill multiple things at once, there is far too much correction going on. You can especially see this in the immediate death replays while waiting to respawn. Or when you wonder how the hell you just hit that guy when your cursor ended up blocked by the wall.
There is way too much one-shot killing. You can kill a guy with a shotgun clipping a foot. You can one-shot anyone from about 7-8 meters away with a flying kick. I'm not kidding. I topped an entire match solely (get it?!) by meleeing.
This is not a mech game. When you get your titan, you are pretty much a wrecking machine if you come across any other player. It's not that it's all just power, you also have about as much speed of movement and agility. That side-step is powerful, even with having it as two very short-timed charges. In one quick backslide I splattered 4 pilots and 4 npcs.
The npcs on each side end up making it harder to locate actual players. However it's a strange mix. The flow of combat is so inhibited by so many features that are crammed into the game. Like the cloaking ability, and the mini-map pointing out enemy locations, and the FOV being capped as it is. Don't get me wrong, those would have their places in other games, but it seems like it was about how many features from other popular games they could put in "Titanfall" rather than how they actually affected game play.
I actually really like the way the double jump/wall sprinting mechanics were implemented and that alone would have been amazing. I just don't think everything combined the way it is fits together into one coherent game.
Lest anyone try calling me out, I was really pumped for this game. I'm not an EA fan, but this game really caught my eye. The game just feels like a run-of-the-mill FPS console port with little else going for it at this point.
I will personally be passing on this game. The only other upcoming FPS that caught my eye was "Tom Clancy's The Division" and I really hope that turns out well.
SmyTTor wrote on Feb 21, 2014, 01:16:
Rather than say the game sucks in general, I'll say why it isn't very good, for me.
I realize this is beta and use that grain of salt liberally when seeing the entire opening day scrubbed due to server connectivity issues on MS's side. I do not think it was okay to have the graphics on PC look as dated as they did so close to public release. But, I will say that even bumped up to max, the game ran very smoothly on a mid-range machine.
The auto-aim code is strong with this one. Aside from a weapon that can lock on and automatically track and kill multiple things at once, there is far too much correction going on. You can especially see this in the immediate death replays while waiting to respawn. Or when you wonder how the hell you just hit that guy when your cursor ended up blocked by the wall.
There is way too much one-shot killing. You can kill a guy with a shotgun clipping a foot. You can one-shot anyone from about 7-8 meters away with a flying kick. I'm not kidding. I topped an entire match solely (get it?!) by meleeing.
This is not a mech game. When you get your titan, you are pretty much a wrecking machine if you come across any other player. It's not that it's all just power, you also have about as much speed of movement and agility. That side-step is powerful, even with having it as two very short-timed charges. In one quick backslide I splattered 4 pilots and 4 npcs.
The npcs on each side end up making it harder to locate actual players. However it's a strange mix. The flow of combat is so inhibited by so many features that are crammed into the game. Like the cloaking ability, and the mini-map pointing out enemy locations, and the FOV being capped as it is. Don't get me wrong, those would have their places in other games, but it seems like it was about how many features from other popular games they could put in "Titanfall" rather than how they actually affected game play.
I actually really like the way the double jump/wall sprinting mechanics were implemented and that alone would have been amazing. I just don't think everything combined the way it is fits together into one coherent game.
Lest anyone try calling me out, I was really pumped for this game. I'm not an EA fan, but this game really caught my eye. The game just feels like a run-of-the-mill FPS console port with little else going for it at this point.
I will personally be passing on this game. The only other upcoming FPS that caught my eye was "Tom Clancy's The Division" and I really hope that turns out well.
Creston wrote on Feb 20, 2014, 11:56:I agree with this, game could be good, be all above board. But the industry has been caught red handed several times. So like other things, how many times are we to be lied to before we can actually just be down right doughtful? Sure it sucks from a Devs side when everything is above board, but they also have to understand where all this came from and not for us, but people that in fact did buy ratings and got caught. Forever tainted.
It's very possible that the game simply IS this good. I haven't played it, so I can't judge it. The videos make it look pretty decent, if also fairly standard pew pew pew hitscan multiplayer fare.
However, Drew McCoy, the publisher who is going to be publishing your game is absolutely very well known for paying people for positive opinions (or making it nigh impossible to give a negative one.) In fact, they are in the news for such horseshit just about once a month.
So for you to get all uppity and pretend like you work for some kind of bastion of game virtue is really quite amusing. Why do people suspect that opinions on your game have been bought? Well, because it's happened before, frequently, and because gamers are getting a bit tired of constantly being lied to by the shitheels that infest this industry.
This is the environment you work in, an environment that many of your fellow workers in this industry helped foster. Welcome to the real world.
Verno wrote on Feb 20, 2014, 21:50:Seventyfive wrote on Feb 20, 2014, 20:11:
I don't know why you're getting so defensive and emotional
Says the guy who cried because someone didn't like his favorite game enough![]()
Redmask wrote on Feb 20, 2014, 19:31:PHJF wrote on Feb 20, 2014, 17:10:
There is literally the exact same thing in Blacklight: Retribution, except smaller in scale.
They also ripped the 'other team won but you can escape so you dont feel bad about losing maybe!' shit straight from BF2142. In fact this whole game is pretty much a miasma of derivative nerdisms.
I agree with most of the other posts, game is sorta fun sometimes when you aren't dying from random directions with no possible way to prevent your death but I don't see myself playing it alot. I played beta for 8 to 10 hours which I'm sure is long enough to be told I spent too much in it but short enough that I also suck at it and don't know what I'm talking about.
jdreyer wrote on Feb 20, 2014, 20:51:Redmask wrote on Feb 20, 2014, 19:31:
They also ripped the 'other team won but you can escape so you dont feel bad about losing maybe!' shit straight from BF2142. In fact this whole game is pretty much a miasma of derivative nerdisms.
Which is fine with me, IF it's good.
Unfortunately, they said they'd do an open PC beta, but they never did.
Seventyfive wrote on Feb 20, 2014, 20:11:Verno wrote on Feb 20, 2014, 19:23:Seventyfive wrote on Feb 20, 2014, 17:30:
Love that you snipped my quote so you don't have to justify how you spent 20 hours over the course of a weekend playing a game that's "ok".
I love how you seem to be under the mistaken impression that I need to justify anything at all to you. Next time you want actual discourse, don't start off with a bunch childish bullshit.
I don't know why you're getting so defensive and emotional
Redmask wrote on Feb 20, 2014, 19:31:
They also ripped the 'other team won but you can escape so you dont feel bad about losing maybe!' shit straight from BF2142. In fact this whole game is pretty much a miasma of derivative nerdisms.