The Thief Taker General is Commander of the Baron’s Watch; his main motive… to hunt and hang every thief in The City and he is hell-bent on capturing the prize that he desires most; Garrett, the Master Thief.
The Thief Taker General is corrupt to the bone, using fear to enforce an exorbitant ‘black tax’ on members of the underworld; those who don’t pay find themselves at the end of a noose. The Thief Taker General also runs a grisly large-scale operation where the bodies of the victims who have died from the mysterious sickness known as ‘The Gloom’ are collected and stripped bare, everything of value is stolen from their cold, stiff corpses; clothes, jewellery - even artificial limbs and gold teeth. So who is the biggest Thief in The City?
Creston wrote on Feb 11, 2014, 22:24:Quinn wrote on Feb 11, 2014, 17:14:
My favourite anti-hero is actually Loghain, from Dragon Age 1. You know, the guy that decided a tactical retreat was in order, which ended in the death of King Cailen and gray warden Duncan. Phenomenal anti-hero in the prequel book to Origins.
As for Garrett? He's been showing constant signs of being "not evil". In D&D terms he'd be somewhere between Neutral and Chaotic Good, I think.
Sadly that's not all Loghain did. He then pretended the entire thing was the Grey Wardens' fault, declared them outlaws, sent assassins after them, and really really REALLY tried his very best to kill the few people left alive that could actually stop the Archdemon. He also assassinated a few of the nobles who wouldn't fall in line, had one's son tortured in his dungeons to persuade the father to join up, and finally he threatened civil war against disobedient nobles, all while the fucking Blight was at his doorstep.
There wasn't much 'hero' about him. He was just an asshole out for power.
Task wrote on Feb 11, 2014, 13:20:
So I was playing Thief 1 Gold during the past weekend, beat the first mission on Expert. Felt good man, felt good. I only had to reload once during the sneaking since I jumped over some carpet but landed on hard marble making a super loud noise, alerting the guard in the next room. I stood still for several seconds, cringing, then I heard the guard yelling... "Oh sh--" moment. Snuck into a mansion and stole a sceptor like a boss. I'm Garret and I take gold for myself, hells yeah.
Flatline wrote on Feb 11, 2014, 18:20:Beamer wrote on Feb 11, 2014, 15:15:banksie wrote on Feb 11, 2014, 15:10:Beamer wrote on Feb 11, 2014, 13:20:
When your main character is a thief, you often have to go above and beyond to make it clear he's not the bad guy and not just some dick taking shit from other people.
No, Garret in the first three games always was a dick out taking shit. In fact it was his decided self interest and lack of wanting to force his ideology on others that was key - his talent and lack of interest made him the fulcrum for change and maintaining the balance. (Thief 1, stop the Pagans. Thief 2, stop the Hammerites. Thief 3, stop the Keepers.)
That was part of the fun of the first two games especially - he wasn't a conventional hero or anti-hero. Garret was the unwilling participant who always generally just wanted to be left alone so he could steal stuff.
I didn't say you need to be strongly motivated, or be the good guy, I said you need a bigger bad guy so that you seem less of the bad guy, relatively.
I think The Trickster fit that, no?
That's fine, but at the end of the day you can still have a big bad evil guy. The corrupt official meant to do good but really secretly lining his own pocket is *so* cliche that it probably owes royalties to someone.
I'd like to see *an* antagonist that isn't a villain.
Creston wrote on Feb 11, 2014, 22:24:Quinn wrote on Feb 11, 2014, 17:14:
My favourite anti-hero is actually Loghain, from Dragon Age 1. You know, the guy that decided a tactical retreat was in order, which ended in the death of King Cailen and gray warden Duncan. Phenomenal anti-hero in the prequel book to Origins.
As for Garrett? He's been showing constant signs of being "not evil". In D&D terms he'd be somewhere between Neutral and Chaotic Good, I think.
Sadly that's not all Loghain did. He then pretended the entire thing was the Grey Wardens' fault, declared them outlaws, sent assassins after them, and really really REALLY tried his very best to kill the few people left alive that could actually stop the Archdemon. He also assassinated a few of the nobles who wouldn't fall in line, had one's son tortured in his dungeons to persuade the father to join up, and finally he threatened civil war against disobedient nobles, all while the fucking Blight was at his doorstep.
There wasn't much 'hero' about him. He was just an asshole out for power.
Quinn wrote on Feb 11, 2014, 17:14:
My favourite anti-hero is actually Loghain, from Dragon Age 1. You know, the guy that decided a tactical retreat was in order, which ended in the death of King Cailen and gray warden Duncan. Phenomenal anti-hero in the prequel book to Origins.
As for Garrett? He's been showing constant signs of being "not evil". In D&D terms he'd be somewhere between Neutral and Chaotic Good, I think.
Flatline wrote on Feb 11, 2014, 13:12:$20 today's kids don't know who Sindely Whiplash it anyway. :p Which is why they can get away with it.
Yawn. Another super corrupt snidely whiplash evil bad guy.
Why not break the trend and make him a genuinely good person trying to do a needed job in a city overrun with crime? Don't team up with Garrett, don't have a sudden twist, but have the balls to introduce a guy who is clearly an antagonist but is not a villain.
Quinn wrote on Feb 11, 2014, 17:14:
My favourite anti-hero is actually Loghain, from Dragon Age 1. You know, the guy that decided a tactical retreat was in order, which ended in the death of King Cailen and gray warden Duncan. Phenomenal anti-hero in the prequel book to Origins.
As for Garrett? He's been showing constant signs of being "not evil". In D&D terms he'd be somewhere between Neutral and Chaotic Good, I think.
Beamer wrote on Feb 11, 2014, 15:15:banksie wrote on Feb 11, 2014, 15:10:Beamer wrote on Feb 11, 2014, 13:20:
When your main character is a thief, you often have to go above and beyond to make it clear he's not the bad guy and not just some dick taking shit from other people.
No, Garret in the first three games always was a dick out taking shit. In fact it was his decided self interest and lack of wanting to force his ideology on others that was key - his talent and lack of interest made him the fulcrum for change and maintaining the balance. (Thief 1, stop the Pagans. Thief 2, stop the Hammerites. Thief 3, stop the Keepers.)
That was part of the fun of the first two games especially - he wasn't a conventional hero or anti-hero. Garret was the unwilling participant who always generally just wanted to be left alone so he could steal stuff.
I didn't say you need to be strongly motivated, or be the good guy, I said you need a bigger bad guy so that you seem less of the bad guy, relatively.
I think The Trickster fit that, no?
runnerct32 wrote on Feb 11, 2014, 16:28:
I thought this was the 4th thief game? Why do they say it's the 3rd?
Beamer wrote on Feb 11, 2014, 15:44:
Well, being a thief makes you a defacto bad guy. I'm not a very large fan of the super wealthy in contrast with the super poor, but going and stealing from people whose only crimes are being wealthy makes you a jerk.
But you missed my point - in order to nip any morality questions in the bud, a game like this needs a large, over the top, clearly evil person. Having Garrett go up against a guy that was trying to do good would make Garrett look like a bad person. Having him go up against someone incredibly over the top evil makes Garrett's crimes look fine in comparison.
jacobvandy wrote on Feb 11, 2014, 14:31:Beamer wrote on Feb 11, 2014, 13:20:Flatline wrote on Feb 11, 2014, 13:12:
Yawn. Another super corrupt snidely whiplash evil bad guy.
Why not break the trend and make him a genuinely good person trying to do a needed job in a city overrun with crime? Don't team up with Garrett, don't have a sudden twist, but have the balls to introduce a guy who is clearly an antagonist but is not a villain.
When your main character is a thief, you often have to go above and beyond to make it clear he's not the bad guy and not just some dick taking shit from other people.
What's wrong with playing a bad guy, though? I don't get why fluffy mainstream game writers are still staying away from anti-heroes, despite the insane popularity of shows like Breaking Bad.
Beamer wrote on Feb 11, 2014, 13:20:
When your main character is a thief, you often have to go above and beyond to make it clear he's not the bad guy and not just some dick taking shit from other people.
Cutter wrote on Feb 11, 2014, 15:53:
Your best example of the anti-hero in film today is Mel Gibson's character, Porter in Payback. Not a nice guy, pretty merciless, but not a complete dick either. However, it's already been established that Garrett is no anti-hero. He's a thief, plain and simple. He's just happened to have stumbled into a Scooby Doo and the Mystery Machine kind of mystery.