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Star Citizen Passes $38M

A new Letter from the Chairman on the Roberts Space Industries website announces another milestone for Star Citizen, which has now passed $38 million in crowd-sourced funding. The $38 million unlock is the Cano System, which is home to a fully aquatic planet. Looking ahead, Chairman Roberts lays out the dual $39 million goals, and dangles this tidbit about an announcement that will come at that time: "At $39 million, we’ll announce a new goal that will help chart the course for the future of Star Citizen in a different way… and it’s one I’m personally very excited about, so be sure to check back then and learn more!" Thanks Aaron.

36. Star Citizen Schedule Feb 6, 2014, 11:15 Hanneth
So far they have delivered on time with the Hangar Module. The dog fighting module is late, but will use their own netcode instead of the stop gap Cryengine netcode. The early previews were mostly from Squadron 42, so we know that they have that at least some working. The plan is to have the full release early 2015, but still add more content and features over time.

From Wikipedia

Star Citizen is being developed using a modular approach, with the first module (dubbed the "Hangar Module") scheduled for release on or around 29 August 2013 in order to coincide with the games appearance at the 2013 Gamescom trade fair.

The initial release of the Hangar Module will allow backers of the project to explore their virtual ships from a 1st person perspective within Cryengine 3. Subsequent updates to the Hangar Module will include the ability to add upgrades and modifications to players' ships and allow players to invite friends to their hangar. The module system is intended to be iterative in nature, with updated version of modules being released as and when additional functionality and content are finalized.

Other Modules which have been mentioned by the developers (if not officially confirmed) include:

The Dogfighting Module (estimated December 2013) will allow a limited number of early backers to playtest the ship combat portion of the game against other players.

The Social/Planetside Module (estimated March–April 2014) will allow backers to experience the 1st person non-combat planet based environment, consisting of various shops and bars.

Squadron 42/Singleplayer Alpha (estimated August 2014) - little is known at this stage, but it is understood that this module will allow backers to try out the branching single player campaign (known as Squadron 42).

Persistent Universe/Beta (estimated end of 2014/early 2015) - again little is known at this stage, but it is understood that this module will allow backers to access a Beta version of the massively multiplayer persistent universe (known as Star Citizen).

Final Release (estimated Q1 2015) - Full commercial release of both Squadron 42 and Star Citizen.
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  1. Feb 5, 20:09 Re: Star Citizen Passes $38M mellis
  2. Feb 5, 20:31  Re: Star Citizen Passes $38M Suppa7
  4. Feb 5, 21:10   Re: Star Citizen Passes $38M HorrorScope
  5. Feb 5, 21:19    Re: Star Citizen Passes $38M MoreLuckThanSkill
  6. Feb 5, 21:35     Re: Star Citizen Passes $38M harlock
  7. Feb 5, 21:48      Re: Star Citizen Passes $38M Linksil
  9. Feb 5, 21:59     Re: Star Citizen Passes $38M ElectricTurtle
  11. Feb 5, 22:13   Re: Star Citizen Passes $38M Cutter
  12. Feb 5, 22:21    Re: Star Citizen Passes $38M Phasenoise
  13. Feb 5, 22:28     Re: Star Citizen Passes $38M bigspender
  15. Feb 5, 23:09     Re: Star Citizen Passes $38M Brataccas
  42. Feb 6, 13:44   Re: Star Citizen Passes $38M 4D-Boxing
  43. Feb 6, 14:06    Re: Star Citizen Passes $38M Wowbagger_TIP
  3. Feb 5, 20:46 Re: Star Citizen Passes $38M Bundy
  8. Feb 5, 21:49 Re: Star Citizen Passes $38M bigspender
  10. Feb 5, 22:02 Re: Star Citizen Passes $38M ZeroCougar
  14. Feb 5, 22:44 Re: Star Citizen Passes $38M Retired
  16. Feb 5, 23:20 Re: Star Citizen Passes $38M Tom
  17. Feb 5, 23:26  Re: Star Citizen Passes $38M harlock
  18. Feb 5, 23:27  Re: Star Citizen Passes $38M bigspender
  23. Feb 6, 00:55   Re: Star Citizen Passes $38M Retired
  19. Feb 5, 23:41  Re: Star Citizen Passes $38M HorrorScope
  29. Feb 6, 04:34   Re: Star Citizen Passes $38M peteham
  30. Feb 6, 04:41    Re: Star Citizen Passes $38M InBlack
  31. Feb 6, 07:58     Re: Star Citizen Passes $38M gray
  26. Feb 6, 03:55  Re: Star Citizen Passes $38M NKD
  28. Feb 6, 04:29   Re: Star Citizen Passes $38M InBlack
  32. Feb 6, 08:23   Re: Star Citizen Passes $38M theyarecomingforyou
  35. Feb 6, 11:11   Re: Star Citizen Passes $38M HorrorScope
  50. Feb 6, 18:01  Re: Star Citizen Passes $38M saluk
  20. Feb 5, 23:58 Re: Star Citizen Passes $38M Task
  22. Feb 6, 00:38  Re: Star Citizen Passes $38M MoreLuckThanSkill
  24. Feb 6, 01:53   Re: Star Citizen Passes $38M Cutter
  25. Feb 6, 03:20    Re: Star Citizen Passes $38M Luke
  21. Feb 6, 00:37 Re: Star Citizen Passes $38M Tumbler
  27. Feb 6, 04:01 Re: Star Citizen Passes $38M El Pit
  33. Feb 6, 09:01 Re: Star Citizen Passes $38M Mr. Tact
  34. Feb 6, 09:29  Re: Star Citizen Passes $38M InBlack
>> 36. Feb 6, 11:15   Star Citizen Schedule Hanneth
  37. Feb 6, 11:19    Re: Star Citizen Schedule SpectralMeat
  39. Feb 6, 12:41     Re: Star Citizen Schedule theyarecomingforyou
  40. Feb 6, 13:05      Re: Star Citizen Schedule HorrorScope
  41. Feb 6, 13:17       Re: Star Citizen Schedule harlock
  46. Feb 6, 14:57        Re: Star Citizen Schedule HorrorScope
  49. Feb 6, 16:16         Re: Star Citizen Schedule harlock
  45. Feb 6, 14:35      Re: Star Citizen Schedule Creston
  38. Feb 6, 11:26    Re: Star Citizen Schedule Pr()ZaC
  44. Feb 6, 14:20    Re: Star Citizen Schedule CJ_Parker
  47. Feb 6, 15:01     Re: Star Citizen Schedule HorrorScope
  48. Feb 6, 15:19      Re: Star Citizen Schedule SpectralMeat
  53. Feb 7, 03:12     Re: Star Citizen Schedule Hanneth
  54. Feb 7, 17:07      Re: Star Citizen Schedule Kosumo
  51. Feb 6, 19:53 Re: Star Citizen Passes $38M Tom
  52. Feb 6, 20:14  Re: Star Citizen Passes $38M HorrorScope


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