vacs wrote on Feb 4, 2014, 10:00:I did know that, but I have no idea if they represent 1, 5, 10, or 50% of the installed XP base. If I had to guess, I'd guess under 10%.
You do know that there is a 64-bit version XP Pro available? So XP users can still play this game when it comes out![]()
Mr. Tact wrote on Feb 4, 2014, 10:06:vacs wrote on Feb 4, 2014, 10:00:I did know that, but I have no idea if they represent 1, 5, 10, or 50% of the installed XP base. If I had to guess, I'd guess under 10%.
You do know that there is a 64-bit version XP Pro available? So XP users can still play this game when it comes out![]()
Wallshadows wrote on Feb 4, 2014, 10:07:Holy cow! What the hell are the doing that requires that much bandwidth?
I mean, even if you have the machine to run this game well, it still has a 10Mbps 'minimum' requirement tagged on
Mr. Tact wrote on Feb 4, 2014, 10:21:Wallshadows wrote on Feb 4, 2014, 10:07:Holy cow! What the hell are the doing that requires that much bandwidth?
I mean, even if you have the machine to run this game well, it still has a 10Mbps 'minimum' requirement tagged on
Wallshadows wrote on Feb 4, 2014, 10:07:
I wonder how much they'll trim off the requirements to play this game as Alpha and Beta are introduced. Otherwise, they've already severed a fair portion of the gaming community with fairly steep specs so this is just another step in that direction.
I mean, even if you have the machine to run this game well, it still has a 10Mbps 'minimum' requirement tagged on which means folks like me would have to upgrade their internet service if it remains unchanged.
...yeah, I have a 7Mbps connection...
Mr. Tact wrote on Feb 4, 2014, 09:27:
It will be interesting to see if they hold their ground on this. I'm pretty sure there is a fairly large installed base of XP still. It's a reasonable thing to do, just not sure their customers are reasonable.
Desalus wrote on Feb 4, 2014, 10:40:Mr. Tact wrote on Feb 4, 2014, 10:21:Wallshadows wrote on Feb 4, 2014, 10:07:Holy cow! What the hell are the doing that requires that much bandwidth?
I mean, even if you have the machine to run this game well, it still has a 10Mbps 'minimum' requirement tagged on
I'm guessing it will need to stream all the user generated content and the changes players make to the different land masses. 10Mbps does seem quite high however.
nin wrote on Feb 4, 2014, 09:29:
Fuck XP.Time to move on!
nin wrote on Feb 4, 2014, 10:07:Mr. Tact wrote on Feb 4, 2014, 10:06:vacs wrote on Feb 4, 2014, 10:00:I did know that, but I have no idea if they represent 1, 5, 10, or 50% of the installed XP base. If I had to guess, I'd guess under 10%.
You do know that there is a 64-bit version XP Pro available? So XP users can still play this game when it comes out![]()
From what I'd heard a few years ago, it was buggy as fuck and no one used it.
edit: There's also a 32 bit version of 7, but no one uses that, either.
NKD wrote on Feb 4, 2014, 10:45:
They've got it down to a 3Mbit minimum so far. The issue is that since the terrain is made of voxels and it's a large seamless world, they can't store static meshes of the world on your hard drive. It's like Minecraft in that you're streaming the terrain data to your system on the fly.