EverQuest Next Requires 64-bit OS

Dave Georgeson tweets a "news flash" that SOE's upcoming MMORPG remake EverQuest Next will not support 32-bit operating systems: "Another News Flash: Landmark is going to have to be a 64-bit OS game *only*. We are going to be unable to support 32-bit OS as we had hoped." Thanks GameInformer.
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Re: EverQuest Next Requires 64-bit OS
Feb 4, 2014, 12:05
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Re: EverQuest Next Requires 64-bit OS Feb 4, 2014, 12:05
Feb 4, 2014, 12:05
 
NKD wrote on Feb 4, 2014, 10:45:
They've got it down to a 3Mbit minimum so far. The issue is that since the terrain is made of voxels and it's a large seamless world, they can't store static meshes of the world on your hard drive. It's like Minecraft in that you're streaming the terrain data to your system on the fly.

What the horse shit? 3Mbit? Rofl, I haven't been keeping up to date on EQN news... that pretty much makes this game unplayable for me(and most people in the US?) because of ISP monthly bandwidth caps.

Sigh, oh well. It's probably not going to be anything special anyway. *Sour Grapes*
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  Re: EverQuest Next Requires 64-bit OS
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