NKD wrote on Feb 4, 2014, 10:45:
They've got it down to a 3Mbit minimum so far. The issue is that since the terrain is made of voxels and it's a large seamless world, they can't store static meshes of the world on your hard drive. It's like Minecraft in that you're streaming the terrain data to your system on the fly.
What the horse shit? 3Mbit? Rofl, I haven't been keeping up to date on EQN news... that pretty much makes this game unplayable for me(and most people in the US?) because of ISP monthly bandwidth caps.
Sigh, oh well. It's probably not going to be anything special anyway.