EverQuest Next Requires 64-bit OS

Dave Georgeson tweets a "news flash" that SOE's upcoming MMORPG remake EverQuest Next will not support 32-bit operating systems: "Another News Flash: Landmark is going to have to be a 64-bit OS game *only*. We are going to be unable to support 32-bit OS as we had hoped." Thanks GameInformer.
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Re: EverQuest Next Requires 64-bit OS
Feb 4, 2014, 11:08
16.
Re: EverQuest Next Requires 64-bit OS Feb 4, 2014, 11:08
Feb 4, 2014, 11:08
 
Desalus wrote on Feb 4, 2014, 10:40:
Mr. Tact wrote on Feb 4, 2014, 10:21:
Wallshadows wrote on Feb 4, 2014, 10:07:
I mean, even if you have the machine to run this game well, it still has a 10Mbps 'minimum' requirement tagged on
Holy cow! What the hell are the doing that requires that much bandwidth?

I'm guessing it will need to stream all the user generated content and the changes players make to the different land masses. 10Mbps does seem quite high however.

If that's true, this game will eat most users' bandwith caps in around a week or so?

Holy hell, I can play GW2 for an entire night and I've used 150 MB.
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