Star Citizen Hits $37M; Organization System Launches

A new Letter from the Chairman on the Roberts Space Industries website announces that the crowd-funding campaign for Star Citizen has hit the $37 million mark. They outline the Tanga System this goal unlocks, reveal the $38 million goal as an "unexplored natural wonder," and open the voting for their $39 million goal, calling this "the final system stretch goal." Also, Roberts Space Industries announces the launch of the first web-based Organization system for the upcoming combat and exploration game. They outline how this will work, its new live chat system, organization rules, and more (thanks jimnms, who expresses hopes that someone forms a Blue's News group). Here's word on the goals for this:
This is only the beginning of the Organization system. Cloud Imperium remains dedicated to creating an environment for Star Citizen’s squadrons, clans and guilds to flourish, and we have extensive long-range plans for enhancing Organizations as we build towards their presence in the persistent universe. Multiple org membership, visual organization charts and fleet views are among the features we are working on adding now.

Our goal with the Organization system, like the Hangar and Dogfighting modules, is to allow the Star Citizen community to get a foot in the door and start experiencing (and expanding) the Star Citizen ‘verse as soon as possible. Remember: organizations isn’t just about letting you group together with friends and gamers, it’s about backers beginning to shape Star Citizen’s lore!
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Re: Star Citizen Hits $37M; Organization System Launches
Jan 22, 2014, 17:05
31.
Re: Star Citizen Hits $37M; Organization System Launches Jan 22, 2014, 17:05
Jan 22, 2014, 17:05
 
Wildone wrote on Jan 22, 2014, 15:57:
What about all the 'taxes & insurance' they keep talking aboot, is that with ingame money or will I have to shell out every time I die.

In-game money. Insurance will allow you to get your ship back if you lose it. To prevent people from abusing this, if you get blown up right away after, you'd have to wait for a period of time before getting the next one. Lose that one quickly and it's an even longer wait. In the meantime you can use your other ship(s) if you have them or do jobs to earn money while you wait, travel the universe as a passenger, etc.

I haven't heard anything about taxes other than what would probably be part of the economic system when trading stuff.

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