Star Citizen Hits $37M; Organization System Launches

A new Letter from the Chairman on the Roberts Space Industries website announces that the crowd-funding campaign for Star Citizen has hit the $37 million mark. They outline the Tanga System this goal unlocks, reveal the $38 million goal as an "unexplored natural wonder," and open the voting for their $39 million goal, calling this "the final system stretch goal." Also, Roberts Space Industries announces the launch of the first web-based Organization system for the upcoming combat and exploration game. They outline how this will work, its new live chat system, organization rules, and more (thanks jimnms, who expresses hopes that someone forms a Blue's News group). Here's word on the goals for this:
This is only the beginning of the Organization system. Cloud Imperium remains dedicated to creating an environment for Star Citizen’s squadrons, clans and guilds to flourish, and we have extensive long-range plans for enhancing Organizations as we build towards their presence in the persistent universe. Multiple org membership, visual organization charts and fleet views are among the features we are working on adding now.

Our goal with the Organization system, like the Hangar and Dogfighting modules, is to allow the Star Citizen community to get a foot in the door and start experiencing (and expanding) the Star Citizen ‘verse as soon as possible. Remember: organizations isn’t just about letting you group together with friends and gamers, it’s about backers beginning to shape Star Citizen’s lore!
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Re: Star Citizen Hits $37M; Organization System Launches
Jan 22, 2014, 09:39
Re: Star Citizen Hits $37M; Organization System Launches Jan 22, 2014, 09:39
Jan 22, 2014, 09:39
Pr()ZaC wrote on Jan 22, 2014, 09:24:
What took it so long? And where is the Dogfighting module? Is it a January release?

Before the funding took off, they intended to release the dogfighting module with the CryEngine netcode and use that as a 'proof of concept' to bring in more funding. Later, they would put in their own netcode as the CryEngine netcode is not optimal.

Since they ended up with more funding than they expected, they decided it was best to not waste any time with the CryEngine netcode but go directly to creating their own. This meant no dogfighting module in the short term, but saving time on the development process in the long term.

Estimated dogfighting module release is in late March to April.

This comment was edited on Jan 22, 2014, 09:47.
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 Re: Star Citizen Hits $37M; Organization System Launches