Newbro wrote on Jan 14, 2014, 23:28:
(snip)..so I'm not sure how EA could have resolved this in the first month after release. I mean it's not like EA sees a decline in sales after few months, so tells Maxis to flip the 'offline' switch right? This is what annoys me the most.
1) If it wasn't possible to do quickly there was nothing stopping them from saying "We are going to make an offline patch but it will take awhile". Instead they chose to lie and call it impossible.
2) No man, that is exactly what EA did. Sales drop, expansion is released....flip that offline switch. Maybe the metaphorical "switch" took months of development but their lack of transparency makes it pretty clear where their priorities are. Hint: Not the customers that already paid for the game.
Lastly, yes you are trying to defend EA. You may be totally willing to admit that they have screwed up, but this isn't about fixing a screw up. This is about making a conscious design decision that NOBODY wanted. Optional online play maybe, but not mandatory. Now, a year later, they are going to patch in the "impossible" offline play at around the same time that they are selling a new expansion pack and that all sounds kosher to you? Sounds to me like EA needs to boost sales and I think it would be pretty naive to think otherwise. Giving them a pat on the back for willingly screwing over their core audience and only fixing things when they know it's the only way to sell expansion copies isn't going to get much in the way of kudos from me.
All of that said, should they continue to fix things with this game regardless of how the expansion sells, I will be among the first to applaud that. Make the cities bigger, make the game use the PC hardware more efficiently, etc. In other words make the changes to the game the people who already paid for it are (apparently) really wanting instead of making the changes that might get the holdouts to buy the game.
Who knows, I might even buy it if they do. Until than I will stick to SimCity 4.