SimCity Offline Mode Coming

The SimCity Blog announces the online-only requirement is being removed from the Windows edition of SimCity as of the upcoming Update 10, which adds a single-player mode to the urban-planning game. Here's word from Patrick Buechner, General Manager of the EA's Maxis Emeryville studio:
Let’s get right to it.

SIMCITY OFFLINE IS COMING!

I’ve wanted to say those words for quite some time, so my apologies that I didn’t take the time to say Happy New Year first.

Yes, Offline is coming as a free download with Update 10 to all SimCity players. When we launch it, all of your previously downloaded content will be available to you anytime, anywhere, without the need for an internet connection. We are in the late phases of wrapping up its development and while we want to get it into your hands as soon as possible, our priority is to make sure that it’s as polished as possible before we release it. So, until then… testing, testing and more testing. As one of the final steps, we’re putting Offline into the hands of some of our most hardcore players, the DevTesters. This group of volunteers is going to put Offline through its paces before we release it.

In Update 10, you can still play solo in Regions on your own, or in Multiplayer with people from around the world. What’s new is the Single Player Mode, which allows you to play the game Offline by yourself. And because your saved games in this mode are stored locally, you can save and load to your heart’s content. Our team will be delivering a follow-up blog that will outline the full details in the near future so stay tuned.

So what does this mean for the Online game? All of the benefits of being connected will remain including access to Multiplayer, the Global Market and Leaderboards. And all of your pre-existing saved cities and regions will still be accessible should you log-in to the Online game.

Bringing the game Offline means big things for our wonderful community of Modders. They can now make modifications to the game and its components without compromising the integrity of the Online game. Modding is a big part of our studio’s legacy and we’re excited to see what you guys create. Check out this thread to learn about Oppie85’s Central Train Station, which you can put into your game right now, and if you’re interested in making your own content take a look at the Modding Policy. To get you started, we will be rolling out a series of tutorials from the studio that surfaces how we’ve created some of the content that you’ve seen so far in hopes of inspiring your creativity.

So that’s it from me for the time being. Keep an eye out for more information on Offline shortly. We’ll be releasing more information on how it all works. And as always, get in touch with me on Twitter @EAGamer, I’m always eager to read your feedback.

From me, and everyone at the studio, thank you again for staying with us. We look forward to getting Offline for SimCity into your hands as soon as possible.
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70.
 
Re: SimCity Offline Mode Coming
Jan 14, 2014, 10:59
70.
Re: SimCity Offline Mode Coming Jan 14, 2014, 10:59
Jan 14, 2014, 10:59
 
Jivaro wrote on Jan 13, 2014, 22:43:
Newbro, I am not going to call you an ass, I have no idea if you are ass or not. I do think you are missing the point though. This board is notoriously cynical, I don't think anyone here would argue that. In this particular case however the point (as I see it in this thread anyway) is that EA could have done this offline mode in the first month or so after release if they were doing it "for the customers" as opposed to nearly a year later "for the business". Put simply, this is like EA saying the cliche' "Come back baby, I promise I will change this time!". Kinda of hard to take seriously this late in the game. All puns intended.

To spin it another way, I am sure there is a contingent of paying customers who are wondering why they can't get bigger city maps or mult-thread processing or....well you get my point. Existing players want solutions to existing issues. These people paid money for a game with online only use, it stands to reason that it probably isn't their biggest concern. Going with an offline mode is nice for the modding community, and that's great, but when you say for such a long time that something isn't possible and than you suddenly decide to do it at around the same time that it benefits you the most, pretending it is for the customer and not for yourself is a bit of a dick move.

I would be shocked if the folks here didn't jump on it. They should. The time to react to your existing customer base is immediately if your focus really is on the customers, not after you have already bled your core audience dry and need to find a new one to pay the bills with. This is the kind of thing that gets EA voted Worst Company in America.
+1
Very well said
Steam: SpectralMeat
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