QuakeWorld Turns 17 and This Day in Gaming History

Stories from our archive. First are a couple from yesterday, as it was December 17th 1996 that the QuakeWorld client was released by id Software and it was December 17th 1996 1998 that Epic Games (at the time Epic MegaGames) announced both Unreal Tournament and Unreal II. On to December 18th, it was 15 years ago today that Starsiege TRIBES went gold. Here are more stories of note: Splinter Cell Demo (2002), International UT2004 Demo (2004), Tiberium Announced (2007), ABIT Closes (2008), Battlefield: Bad Company 2 Vietnam shipped (2010), and RAGE: The Scorchers shipped (2012). Update: Corrected the year on the Unreal Tournament/Unreal II link.
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 11:26
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Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 11:26
Dec 18, 2013, 11:26
 
Ahh Tribes. It was ahead of its time and yet everything that follows only gets farther and farther from the purity of its vision.
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 11:28
nin
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Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 11:28
Dec 18, 2013, 11:28
nin
 

UT99 - woot! Still the best.

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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 11:50
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Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 11:50
Dec 18, 2013, 11:50
 
nin wrote on Dec 18, 2013, 11:28:
UT99 - woot! Still the best.


I always preferred UT 2003. Was I the only one that thought quakeworld was kinda janky when it was first released? I actually preferred the original netcode for gameplay purposes. Of course, my 300+ ping might have had something to do with it.
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 11:55
nin
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Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 11:55
Dec 18, 2013, 11:55
nin
 

I would say 2003 is my second favorite, especially with an updated Facing Worlds. But I miss DMMorpheus - I played the shit out of that in the demo, so I'm kind of partial to it.

Black (or whatever it was called previously, can't remember) I could never get into at all...

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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 12:06
5.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 12:06
Dec 18, 2013, 12:06
 
ViRGE wrote on Dec 18, 2013, 11:26:
Ahh Tribes. It was ahead of its time and yet everything that follows only gets farther and farther from the purity of its vision.

^Pretty much this.^

The only thing that even came close in comparison was T2 which was great in it's own right but never really felt the same as the original Tribes. I still remember my first evening playing Tribes. I was completely amazed and haven't had that same feeling since with the exception of maybe Dayz but even Dayz wasn't as revolutionary.

It's hard to believe how little things have progressed. I actually think that we have progressed very little except for graphically and even that has been slower than I would have expected. In fact, we've gone backwards compared to the creativity of the PC games that came out in the late 90's. It seems to me that the Xbox, Xbox 360, and PS3 have held gaming evolution back quite a bit. A lot of it has to do with the control schemes on the consoles as well as the limited hardware.

Then there's the fact that games have been dumbed down quite a bit. A perfect example is the complexity of Morrowind compared to how gutted Oblivion was. The controls were trimmed way down and limited keybindings, armor pieces were reduced as well as enchanting, the map got trimmed way down, and so on. It's a big list of things that were gutted. Sure, Morrowind was trimmed down for Xbox, but we still had a proper PC version with all the things that were expected on a PC game.

It used to be fun to figure out how to get through complicated parts in PC games. We had to actually use our brains and spend time trying to figure things out. They actually made us smarter by forcing us to problem solve. Now there are all sorts of on screen hints that basically hold our hand through each part of a mission. No need to exercise that brain these days. Just follow the on-screen tips and you're good to go. There's also very little skill needed to complete these games with autoaim and scripted button pressing sequences and whatnot. I've been bummed about this stuff ever since the previous next-gen systems came out and the new next-gen doesn't look like it will be much of an improvement. The only way it could get better is if consoles allowed for full KB/Mouse support but that will probably never happen because of the lag induced by aiming so quickly with a mouse.

At least we still get a few gems here and there in the PC gaming world but it's not quite the same as it was. Maybe it's just nostalgia but I doubt it since we can always throw in old games and see the complexity that I am talking about. Sure, the graphics are dated now, but the games are still amazingly complex.

This comment was edited on Dec 18, 2013, 12:13.
“We’ll know our disinformation program is complete when everything the American public believes is false.” William Casey, CIA Director 1981-1987
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 12:06
6.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 12:06
Dec 18, 2013, 12:06
 
RAGE: The Scorchers
That was an amazing suprise I must say, great DLC, will have to replay this Xmas holidays.
7.
 
Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 12:14
7.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 12:14
Dec 18, 2013, 12:14
 
Quakeworld is still my fondest memory of FPS multiplayer gaming. Whether I was swinging through a map like spiderman using my grappling hook in Threewave CTF or just playing my favorite mod of all time the original Team Fortress, you just can't find anything that approaches that experience anymore.

Today, you have 12 year olds who used their daddy's credit card to buy hacks sold my some tool that ruins every FPS game within days of release. And when that's not the case, the trolls await to rend any remaining fun the game possesses.
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 12:19
8.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 12:19
Dec 18, 2013, 12:19
 
I don't think that the Date for Unreal Tournament & Unreal II is correct because Unreal wasn't even out yet. I'm pretty sure it was like 2003 for Unreal II. Probably a copy and paste error when adding the hyperlinks. Been there, done that.

WOW! That link has Shogo listed on Bluesnews! I built an SLI machine for that game with 2 Voodoo 2's. LOL Glory days!

Damn I can't type. I ALWAYS have to edit! /sigh

This comment was edited on Dec 18, 2013, 12:24.
“We’ll know our disinformation program is complete when everything the American public believes is false.” William Casey, CIA Director 1981-1987
Avatar 57016
9.
 
Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 12:29
9.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 12:29
Dec 18, 2013, 12:29
 
Quake TF. Best game ever.
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 12:36
10.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 12:36
Dec 18, 2013, 12:36
 
nin wrote on Dec 18, 2013, 11:28:
UT99 - woot! Still the best.


I'd take that a step further and say "still the only good one!"

I disliked the others. UT3 I liked in theory, but one of the initial levels was a CTF, and I just couldn't do it. The friendly AI wasn't supporting me and I was left baffled as to why I couldn't progress.

I still wish someone would make a UT type game but combine it with The Running Man in plot and Red Baron in dynamic career mode (e.g., a career could be a single match, or last for months, with huge variation in how it progresses, and a "career" leaderboard at the end with all kinds of records.)
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 12:46
11.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 12:46
Dec 18, 2013, 12:46
 
Frags4Fun wrote on Dec 18, 2013, 12:19:
I don't think that the Date for Unreal Tournament & Unreal II is correct because Unreal wasn't even out yet. I'm pretty sure it was like 2003 for Unreal II. Probably a copy and paste error when adding the hyperlinks. Been there, done that.

You are correct, I messed up the year. But it was only '98. Apologies for the error.
Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, El Presidente for Life
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 13:12
12.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 13:12
Dec 18, 2013, 13:12
 
shazbot!
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 13:57
13.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 13:57
Dec 18, 2013, 13:57
 
Much love for UT99, I always keep an installation on every PC I own (along with those ultra hi-rez compressed textures included on the original 2nd CD), and too many fond memories of Quakeworld seeming to almost open up an entire new world of possibilities. Same can be said for the concept of "classes" in the FPS genre by Tribes.

As other have said, the games produced since that time have built on the foundation laid down back then but in many ways never equaled, much less surpassed them. A few may have come close, but that's for another day in Gaming history..
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 13:58
14.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 13:58
Dec 18, 2013, 13:58
 
Blue wrote on Dec 18, 2013, 12:46:
Frags4Fun wrote on Dec 18, 2013, 12:19:
I don't think that the Date for Unreal Tournament & Unreal II is correct because Unreal wasn't even out yet. I'm pretty sure it was like 2003 for Unreal II. Probably a copy and paste error when adding the hyperlinks. Been there, done that.

You are correct, I messed up the year. But it was only '98. Apologies for the error.

No need to apologize. Lots of good memories came back to life from the post. I like the "This Day in Gaming History" posts BTW. I know it's a lot of work to get all this info together and I think we're all thankful to see it. It's amazing that the old Bluesnews pages are still available. It brings back so many memories that would have been buried forever in the depths of our minds. 'Love it!
“We’ll know our disinformation program is complete when everything the American public believes is false.” William Casey, CIA Director 1981-1987
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15.
 
Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 14:03
15.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 14:03
Dec 18, 2013, 14:03
 
I honestly wish that I could go back to the mid-late 90s. Just don't enjoy gaming as much than back then.
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 14:04
16.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 14:04
Dec 18, 2013, 14:04
 
harlock wrote on Dec 18, 2013, 13:12:
shazbot!

I was just thinking, the other day, that it would be sweet to see games using the voice commands like Tribes had and being able to add all the ones that people made like the Darth Vader (You're not a Jedi yet!)sound bytes and stuff. Or Homer Simpson "Doh!". It was awesome to be able to communicate with people by remembering the key command menus and hitting Voice command key followed by the sequence to use the sound-byte that you wanted. That was a game in itself and the skilled players could even do them while being chased down by the enemy team. There was some real skill involved in Tribes. Even the sequels couldn't stand toe to toe with the original.
“We’ll know our disinformation program is complete when everything the American public believes is false.” William Casey, CIA Director 1981-1987
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17.
 
Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 14:32
17.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 14:32
Dec 18, 2013, 14:32
 
Quakeworld was almost too ahead of its time. Client-side prediction was kind of janky on dialup (I stuck with netquake), but it really came into its own a few years later when everyone had access to broadband.
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 14:34
18.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 14:34
Dec 18, 2013, 14:34
 
oRuin wrote on Dec 18, 2013, 14:03:
I honestly wish that I could go back to the mid-late 90s. Just don't enjoy gaming as much than back then.

Is that because of you, or because of games?

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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 15:07
mag
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Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 15:07
Dec 18, 2013, 15:07
mag
 
Unreal 2: XMP > UT2k4 > UT99 = UT3 (when people were playing) > UT2k3.

Tribes 2 > Tribes > Tribes Vengeance > Tribes Microtransactions!

Quake(world) > Quake 2 > Quake 3 > Quake Live...

Edit: Forgot UT3
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 15:12
20.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 15:12
Dec 18, 2013, 15:12
 
Good memories. I got online 17 years ago then, because I signed up for my first (As in, it was paid for by me, not leeching off a friend) internet account back in October of 1996. Couple months later I got the shareware of Quake and a friend unlocked it for me. We used to play Quakeworld all the time after that. Funny how it was so playable even at 28.8bps whereas I dumped DSL back 6 years ago because it was too SLOW. Amazing.

Modern shooters don't do shit for me. Quake, the first Unreal and UT...after that it all started to go downhill. I think UT was the peak. For me anyway.
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