QuakeWorld Turns 17 and This Day in Gaming History

Stories from our archive. First are a couple from yesterday, as it was December 17th 1996 that the QuakeWorld client was released by id Software and it was December 17th 1996 1998 that Epic Games (at the time Epic MegaGames) announced both Unreal Tournament and Unreal II. On to December 18th, it was 15 years ago today that Starsiege TRIBES went gold. Here are more stories of note: Splinter Cell Demo (2002), International UT2004 Demo (2004), Tiberium Announced (2007), ABIT Closes (2008), Battlefield: Bad Company 2 Vietnam shipped (2010), and RAGE: The Scorchers shipped (2012). Update: Corrected the year on the Unreal Tournament/Unreal II link.
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31.
 
Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 19, 2013, 04:37
KS
31.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 19, 2013, 04:37
Dec 19, 2013, 04:37
KS
 
OldTimber wrote on Dec 19, 2013, 03:40:
Old CTF player before transitioning to TF and all I can say to mark the anniversary was this. I fear no one but the one with a quad & black magic. Dam still remember that sound then just going oh shit.

I'll never forget the day where this guy on CTF had the 2x damage rune and the quad damage, which multiplied to 8x. He swatted me with the lightning gun but I had the red armor, and had just run over the 200 health cube. Just enough to barely survive a quick swipe. That was on the map with the two giant faces facing each other.

It's too bad the modern Quake thing never brought back these old maps, old skins and weapons, sounds, and the spike ball grappling hook. The leap pads-and-only-leap-pads stuff just jumped the shark into no soul territory.

We don't like you having to develop that kind of talent with rocket jump and grappling hook, no sirree! Get thee gone!
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 31.
Dec 19, 2013Dec 19 2013
 Re: QuakeWorld Turns 17 and This Day in Gaming History