QuakeWorld Turns 17 and This Day in Gaming History

Stories from our archive. First are a couple from yesterday, as it was December 17th 1996 that the QuakeWorld client was released by id Software and it was December 17th 1996 1998 that Epic Games (at the time Epic MegaGames) announced both Unreal Tournament and Unreal II. On to December 18th, it was 15 years ago today that Starsiege TRIBES went gold. Here are more stories of note: Splinter Cell Demo (2002), International UT2004 Demo (2004), Tiberium Announced (2007), ABIT Closes (2008), Battlefield: Bad Company 2 Vietnam shipped (2010), and RAGE: The Scorchers shipped (2012). Update: Corrected the year on the Unreal Tournament/Unreal II link.
View : : :
28.
 
Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 19:07
28.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 19:07
Dec 18, 2013, 19:07
 
ViRGE wrote on Dec 18, 2013, 11:26:
Ahh Tribes. It was ahead of its time and yet everything that follows only gets farther and farther from the purity of its vision.

AQ2 was the pinnacle of gaming for me. Nothng has felt as good as that. It amazes me that we played so smooth and flawlessly on 16+ people servers over 14.4 modems with a 125 or so ping - and now we have fiber and T1 level connections at our houses, and we can't get a AAA title under 200 ping on a regular basis.....my how they have fallen....it is laughable at best, the netcode is now so bloated in games that even a sub 50 ping can sometimes be unplayable.....(I am looking at you CoD and BF games)
Date
Subject
Author
 28.
Dec 18, 2013Dec 18 2013
 Re: QuakeWorld Turns 17 and This Day in Gaming History