QuakeWorld Turns 17 and This Day in Gaming History

Stories from our archive. First are a couple from yesterday, as it was December 17th 1996 that the QuakeWorld client was released by id Software and it was December 17th 1996 1998 that Epic Games (at the time Epic MegaGames) announced both Unreal Tournament and Unreal II. On to December 18th, it was 15 years ago today that Starsiege TRIBES went gold. Here are more stories of note: Splinter Cell Demo (2002), International UT2004 Demo (2004), Tiberium Announced (2007), ABIT Closes (2008), Battlefield: Bad Company 2 Vietnam shipped (2010), and RAGE: The Scorchers shipped (2012). Update: Corrected the year on the Unreal Tournament/Unreal II link.
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26.
 
Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 16:34
KS
26.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 16:34
Dec 18, 2013, 16:34
KS
 
Dagnamit wrote on Dec 18, 2013, 11:50:
nin wrote on Dec 18, 2013, 11:28:
UT99 - woot! Still the best.


I always preferred UT 2003. Was I the only one that thought quakeworld was kinda janky when it was first released? I actually preferred the original netcode for gameplay purposes. Of course, my 300+ ping might have had something to do with it.

Quake World added a lot of prediction to it, which flopped miserably, at least on dialup, with fast-twitch action.

I was in NBI, a regular clan that vied near the top, and finally quit after a Quake World match where I had rocket jumped from a lower to higher bridge over water (under heavy assault), the kind of stuff I loved. Sudden lag, and I found myself underwater running in the corner.

The predictor, combined with bursty twitch changes, just couldn't handle it. As it was almost all Quake World by that point, screw it.
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 26.
Dec 18, 2013Dec 18 2013
   Re: QuakeWorld Turns 17 and This Day in Gaming History