QuakeWorld Turns 17 and This Day in Gaming History

Stories from our archive. First are a couple from yesterday, as it was December 17th 1996 that the QuakeWorld client was released by id Software and it was December 17th 1996 1998 that Epic Games (at the time Epic MegaGames) announced both Unreal Tournament and Unreal II. On to December 18th, it was 15 years ago today that Starsiege TRIBES went gold. Here are more stories of note: Splinter Cell Demo (2002), International UT2004 Demo (2004), Tiberium Announced (2007), ABIT Closes (2008), Battlefield: Bad Company 2 Vietnam shipped (2010), and RAGE: The Scorchers shipped (2012). Update: Corrected the year on the Unreal Tournament/Unreal II link.
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 15:35
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 15:35
Dec 18, 2013, 15:35
Beamer wrote on Dec 18, 2013, 14:34:
oRuin wrote on Dec 18, 2013, 14:03:
I honestly wish that I could go back to the mid-late 90s. Just don't enjoy gaming as much than back then.

Is that because of you, or because of games?

I bet it's a little bit of both.

Personally, I am game-jaded.

But also, I find recently that games try to do 'too much', and they fail in their core concept.
Games that focus on accomplishing 1 thing really well, are good for me - with gameplay-mechanics/weapons/player-movement/AI/feedback/etc well matched to the core concept.

Most fun I've had with 'recent games' (multiplayer) was with the very basic games.
- War Thunder (dogfight)
- Dungeon Defenders (stop waves of crap)
- Orcs Must Die (stop waves of crap)
- Mass Effect 3 MP (stop waves of crap)
- Starcraft2 (self explanatory)
- Doom3 MP (classic DM in modern engine)
- Left4Dead (survive, get from A to B)
... and a few others

But a lot of other games I've played left me feeling kinda 'meh'.

Diablo3 managed to make the levels repetitive, by tossing most of the random level generation out. Then forcing people to play through the same areas over and over looking for OP trash mobs in the hopes of loot. Because the boss loot was a joke.

(Glad they left Starcraft alone, and basically made SC2 track closely to SC1)

Modern FPS is just XP and unlock farming, with way slow action to fill the time in between.

No Battlefield has ever been as fun as 1942.
They have since made it all "serious"... and the gameplay is really poor now.

In 1942 the gameplay boiled down to wiping out your enemy's spawn points, until one side is annihilated - making the final press really hard when the enemy team is all in one place. It was organic, and it was a celebration when you won.

In the new ones it's about farming kills until the ticket counter runs out, then checking your unlock progress.

Although, I do enjoy the counterstrike mode in BF4. The games have way more organization and team effort. Too bad there are all of ~4 hardcode servers playing that setup...

COD is just. Sigh. In their defense they haven't changed the formula... but they've just made it inconvenient. No dedicated 3rd party servers, no custom maps, less console tweaks, etc.

These days I find myself firing up zdaemon(doom1|2)/doom3/QuakeLive, and having more fun than with any modern FPS.

I had hopes for MWO, but they took it from sim to arcade, which isn't my cup of tea in that genre of game.

Looking forward to Star Citizen, in the hopes that it will be like a multiplayer WC Privateer.


Dec 18, 2013Dec 18 2013
     Re: QuakeWorld Turns 17 and This Day in Gaming History