QuakeWorld Turns 17 and This Day in Gaming History

Stories from our archive. First are a couple from yesterday, as it was December 17th 1996 that the QuakeWorld client was released by id Software and it was December 17th 1996 1998 that Epic Games (at the time Epic MegaGames) announced both Unreal Tournament and Unreal II. On to December 18th, it was 15 years ago today that Starsiege TRIBES went gold. Here are more stories of note: Splinter Cell Demo (2002), International UT2004 Demo (2004), Tiberium Announced (2007), ABIT Closes (2008), Battlefield: Bad Company 2 Vietnam shipped (2010), and RAGE: The Scorchers shipped (2012). Update: Corrected the year on the Unreal Tournament/Unreal II link.
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Re: QuakeWorld Turns 17 and This Day in Gaming History
Dec 18, 2013, 14:04
16.
Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 14:04
Dec 18, 2013, 14:04
 
harlock wrote on Dec 18, 2013, 13:12:
shazbot!

I was just thinking, the other day, that it would be sweet to see games using the voice commands like Tribes had and being able to add all the ones that people made like the Darth Vader (You're not a Jedi yet!)sound bytes and stuff. Or Homer Simpson "Doh!". It was awesome to be able to communicate with people by remembering the key command menus and hitting Voice command key followed by the sequence to use the sound-byte that you wanted. That was a game in itself and the skilled players could even do them while being chased down by the enemy team. There was some real skill involved in Tribes. Even the sequels couldn't stand toe to toe with the original.
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 Re: QuakeWorld Turns 17 and This Day in Gaming History