Star Citizen Dogfighting Module Delay

A new Roberts Space Industries Letter from the Chairman has an update from Chris Roberts on the status of dogfighting in Star Citizen, RSI's crowd-funded space combat and exploration game (thanks InBlack). He explains that the overabundance of funding they received has allowed them to proceed faster than anticipated, which, counterintuitively means they are delaying the dogfighting module they intended to be one of the first elements of the game released to the public. He explains that they are holding this back to implement their own netcode, rather than using Crytek's, while expressing other concerns about doing things as they originally planned. "So rather than force the team to crunch through the holidays chasing something 'good enough'," Roberts writes, "I am going to make the tough choice to delay the dogfighting module for a couple of months to allow us to take our time and deliver something special." The post is very lengthy, so this is a relatively short excerpt:
Outside of having the dogfighting use the proper backend there is a lot of finesse and detail that needs to go in to get the dogfighting ready for the community’s consumption – The HUD, Damage states, various FX – these are all in progress and look very promising but in my personal opinion aren’t quite ready for prime time.

I feel that the Dogfighting module, especially with Star Citizen’s greatly increased profile, needs to be more polished than a typical “alpha”. There are a lot of eyes on the game, and more than a few people wanting us to fail. Because Dogfighting is the first module that will involve significant gameplay, it has to be good – I don’t feel that we will get a pass just because it is pre-pre alpha.

So we had two choices: either fork development and spend time building something that would involve throwing away work in order to meet the December deadline and deliver something that wouldn’t have the level of polish I’m happy with, or stay on course to build something that would lead directly into the finished game.
View : : :
58.
 
Re: Star Citizen Dogfighting Module Delay
Dec 17, 2013, 14:25
58.
Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 14:25
Dec 17, 2013, 14:25
 
Slinkycatz wrote on Dec 17, 2013, 12:35:
What CR said is that the initial approach was to use the "Crysis engine running a virtual Star Citizen in space demo" to bring in more visibility to the game as to what is possible, which would bring in more funding. This would be code he would have to throw away because it would be useless in the final build of Star Citizen.

After getting much more attention and money for the game than he anticipated, he decided that he could skip this part and focus on actually building the Star Citizen dogfighting module from scratch instead.

This is how you get "proceeding faster" leading to "delaying this module". In the long run they've saved time by skipping the demo, in the short run it means no instant gratification with the DFM.

^ This.. I'd rather have them release the dogfighting module with the actual backend they plan to use. Otherwise any bug testing and anything else they might gain from using the existing Crytek code is a waste of time really. Most of us that are following the game knew this months ago how they wanted to revamp the backend and it might cause a delay in the DFM. I mean seriously why does it really matter? Big whoop we can't blow each other out of the sky for a couple of months, that is one component of SC and not the only one everyone is buying the game for. God knows how vicious people are for alpha/beta builds too, they pretty much had to get it right as much as possible because of how much people have been talking shit about them. If anyone is to blame it's yourself for forcing them to rethink quality wise how they release each part, and in the end I think overall it's the better choice so thank you! I am sure most people will only spend a couple of hours playing the DFM and get bored quickly and move on to something else. So yeah much smarter to not waste time reinventing the game all over again so some people can have their instant gratification.
Avatar 6076
Date
Subject
Author
7.
Dec 17, 2013Dec 17 2013
12.
Dec 17, 2013Dec 17 2013
31.
Dec 17, 2013Dec 17 2013
33.
Dec 17, 2013Dec 17 2013
35.
Dec 17, 2013Dec 17 2013
18.
Dec 17, 2013Dec 17 2013
21.
Dec 17, 2013Dec 17 2013
30.
Dec 17, 2013Dec 17 2013
42.
Dec 17, 2013Dec 17 2013
48.
Dec 17, 2013Dec 17 2013
53.
Dec 17, 2013Dec 17 2013
55.
Dec 17, 2013Dec 17 2013
56.
Dec 17, 2013Dec 17 2013
60.
Dec 17, 2013Dec 17 2013
61.
Dec 17, 2013Dec 17 2013
62.
Dec 17, 2013Dec 17 2013
63.
Dec 17, 2013Dec 17 2013
95.
Dec 18, 2013Dec 18 2013
96.
Dec 18, 2013Dec 18 2013
64.
Dec 17, 2013Dec 17 2013
65.
Dec 17, 2013Dec 17 2013
66.
Dec 17, 2013Dec 17 2013
68.
Dec 17, 2013Dec 17 2013
81.
Dec 17, 2013Dec 17 2013
84.
Dec 17, 2013Dec 17 2013
69.
Dec 17, 2013Dec 17 2013
72.
Dec 17, 2013Dec 17 2013
67.
Dec 17, 2013Dec 17 2013
70.
Dec 17, 2013Dec 17 2013
73.
Dec 17, 2013Dec 17 2013
74.
Dec 17, 2013Dec 17 2013
76.
Dec 17, 2013Dec 17 2013
77.
Dec 17, 2013Dec 17 2013
78.
Dec 17, 2013Dec 17 2013
              Re: Star Citizen Dogfighting Module Delay
79.
Dec 17, 2013Dec 17 2013
80.
Dec 17, 2013Dec 17 2013
              Re: Star Citizen Dogfighting Module Delay
71.
Dec 17, 2013Dec 17 2013
75.
Dec 17, 2013Dec 17 2013
82.
Dec 17, 2013Dec 17 2013
43.
Dec 17, 2013Dec 17 2013
92.
Dec 18, 2013Dec 18 2013
98.
Dec 18, 2013Dec 18 2013
99.
Dec 18, 2013Dec 18 2013
100.
Dec 18, 2013Dec 18 2013
116.
Dec 18, 2013Dec 18 2013
101.
Dec 18, 2013Dec 18 2013
102.
Dec 18, 2013Dec 18 2013
19.
Dec 17, 2013Dec 17 2013
22.
Dec 17, 2013Dec 17 2013
25.
Dec 17, 2013Dec 17 2013
27.
Dec 17, 2013Dec 17 2013
29.
Dec 17, 2013Dec 17 2013
37.
Dec 17, 2013Dec 17 2013
38.
Dec 17, 2013Dec 17 2013
39.
Dec 17, 2013Dec 17 2013
40.
Dec 17, 2013Dec 17 2013
45.
Dec 17, 2013Dec 17 2013
46.
Dec 17, 2013Dec 17 2013
32.
Dec 17, 2013Dec 17 2013
9.
Dec 17, 2013Dec 17 2013
13.
Dec 17, 2013Dec 17 2013
16.
Dec 17, 2013Dec 17 2013
20.
Dec 17, 2013Dec 17 2013
23.
Dec 17, 2013Dec 17 2013
26.
Dec 17, 2013Dec 17 2013
28.
Dec 17, 2013Dec 17 2013
44.
Dec 17, 2013Dec 17 2013
 58.
Dec 17, 2013Dec 17 2013
       Re: Star Citizen Dogfighting Module Delay
59.
Dec 17, 2013Dec 17 2013
11.
Dec 17, 2013Dec 17 2013
15.
Dec 17, 2013Dec 17 2013
41.
Dec 17, 2013Dec 17 2013
34.
Dec 17, 2013Dec 17 2013
49.
Dec 17, 2013Dec 17 2013
50.
Dec 17, 2013Dec 17 2013
51.
Dec 17, 2013Dec 17 2013
83.
Dec 17, 2013Dec 17 2013
85.
Dec 17, 2013Dec 17 2013
87.
Dec 17, 2013Dec 17 2013
88.
Dec 17, 2013Dec 17 2013
93.
Dec 18, 2013Dec 18 2013
94.
Dec 18, 2013Dec 18 2013
97.
Dec 18, 2013Dec 18 2013
89.
Dec 17, 2013Dec 17 2013
90.
Dec 18, 2013Dec 18 2013
103.
Dec 18, 2013Dec 18 2013
105.
Dec 18, 2013Dec 18 2013
109.
Dec 18, 2013Dec 18 2013
115.
Dec 18, 2013Dec 18 2013
106.
Dec 18, 2013Dec 18 2013
107.
Dec 18, 2013Dec 18 2013
110.
Dec 18, 2013Dec 18 2013
108.
Dec 18, 2013Dec 18 2013
112.
Dec 18, 2013Dec 18 2013
113.
Dec 18, 2013Dec 18 2013
114.
Dec 18, 2013Dec 18 2013