Thief at 15

Rock, Paper, Shotgun notes yesterday marks 15 years since Thief: The Dark Project shipped (thanks nin), which checks with the Wikipedia, but I think I'll trust our archive from that time that it was actually 15 years ago today, which was a Tuesday. Either way, it's been that long since the release of the stealth classic. In other gaming history, it was 16 years ago today that QUAKE II went gold, and 14 years ago today that QUAKE III Arena went gold, a stark example of how much quicker game development was back in the day. And it was 10 years ago today that X: The Threat arrived in North American and Australian stores. Rounding out the anniversaries, it was nine years ago today that Painkiller: Battle Out Of Hell shipped, kicking off that series.
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Re: Thief at 15
Dec 2, 2013, 03:26
18.
Re: Thief at 15 Dec 2, 2013, 03:26
Dec 2, 2013, 03:26
 
I think people tend to exaggerate how bad Deadly Shadows was. Yes, the lack of rope arrows was disappointing but the Thief experience is comprised of more than just rope arrows. And yes, the levels were smaller to accommodate the limited memory of consoles but they were still pretty open-ended. Most importantly, the game still focused on stealing stuff and the game's sound and shadow mechanics remained faithful to the series. The game's style and tone were also faithful to the series, whether you liked the actual story or not.

Thief 2 is still the best in the series but Deadly Shadows was not a bad game.

Also, I'd say that Thief has been way more influential than MGS. MGS's stealth mechanics were extremely rudimentary. Stealth consisted of avoiding enemy vision cones and hiding behind cover. Since Thief's release, we've seen way more games copy Thief's stealth mechanics than MGS's stealth mechanics.
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