BitWraith wrote on Nov 27, 2013, 16:34:
I actually never pvp'd much in UO. I was more talking about crafting, community, housing, ship building, player stores, customizability, etc.
Haha, yeah, exactly. I've played and/or tested every MMO under the sun, including some smaller independent ones (even worked on a few in my day). Whenever a friend asks me about a given game I'm like...yeah, they have these features, as borrowed from UO. I remember some loving the houses in LOTRO, for example, or wanting better crafting. Then my friends in the ESO betas with me engage the guild-oriented stores, or the politics. I could go on and on with examples but the fact is, no game has even really improved on UO. Here we sit waiting for a "WoW killer" when we can't even get to terms with a game over fifteen years old.
Whenever I log into a MMO beta - and again, I play a lot
, I see the same shit. People asking how to find something or do something, people WTS/WTB/WTT, people comparing it to WoW, people dueling outside places, etc. These are things that started in UO, not WoW. We need innovation...I can't stand seeing these same events play out over and over again amidst bored fanboys. I think GW2 had some great exploration ideas, I think LOTRO had nice music capabilities and housing, and I think some games had great world PVP. UO had all
of these a decade and a half ago...