Star Citizen Crowdfunding Hits $29M

The Roberts Space Industries website announces that the crowd-sourced fundraising for Star Citizen as the PC space combat game has now passed the $29 million mark. This triggers a new stretch goal, and it seems their imaginations are losing pace with the funding, as this just promises to spend it, as "additional funding for the Squadron 42 single–player experience," and this new trailer offers an explanation of the game's single-player experience. Here's word on how fans can help with the writer's block for their next stretch goal, if it hasn't been reached already by the time this is posted: "Now it’s time for you to pick the $32 million stretch goal ship. We’ve removed the winner and the lowest-performing option from the last poll. What will it be now? A massive cargo hauler, a speedy information runner, a dedicated salvage ship? The choice is in your hands!"

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46.
 
Re: Star Citizen Crowdfunding Hits $29M
Nov 24, 2013, 06:30
Jaxx
 
46.
Re: Star Citizen Crowdfunding Hits $29M Nov 24, 2013, 06:30
Nov 24, 2013, 06:30
 Jaxx
 
Oh, and the reason sandbox games cost so much money is because they are HUGE companies.
  • They have a lot of waste.
  • Those 100's of millions include the salaries for everyone, from the bottom, to the top that is involved.
  • HUGE Marketing campaigns
  • They're developing for PC, PS3, PS4, 360, XBone, Wii

Now you look at Cloud Imperium, it's an independent studio, so ar the one's they're working with. He has ABSOLUTE creative control over the game, he does not have to answer to the bean counters or suits that have no idea but think it would be cool to do *insert here*. This allows him to do a lot with a lot less.

This comment was edited on Nov 24, 2013, 06:44.
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